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Signal Lens

An asset by yannlemos
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yannlemos
Signal Lens

A Visual Debugger for SignalsSupports Godot 4.3 and 4.4 versions.Features- Click on a node in the remote scene tree and instantly view all its signals' connections.- View signal emissions in real-time as they are emitted in-game.- Select and rearrange a graph view to inspect your signal connections.- Keep signal emissions so you can inspect them later.- Modify the signal emission speed so you can fine-tune the experience for your debugging purposes.- Supports inspection of built-in and custom signals.- Supports inspection of built-in nodes, custom nodes and autoloads — if it's in the remote tree, you can inspect it.- Draws both anonymous and named callables that are connected to a signal.- Inspection of Object, RefCounted and Resource types not supported (yet!)

Supported Engine Version
4.3
Version String
1.3.0
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

A Visual Debugger for Signals
Supports Godot 4.3 and 4.4 versions.

Features
- Click on a node in the remote scene tree and instantly view all its signals' connections.

- View signal emissions in real-time as they are emitted in-game.

- Select and rearrange a graph view to inspect your signal connections.

- Keep signal emissions so you can inspect them later.

- Modify the signal emission speed so you can fine-tune the experience for your debugging purposes.

- Supports inspection of built-in and custom signals.

- Supports inspection of built-in nodes, custom nodes and autoloads — if it's in the remote tree, you can inspect it.

- Draws both anonymous and named callables that are connected to a signal.

- Inspection of Object, RefCounted and Resource types not supported (yet!)

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Quick Information

0 ratings
Signal Lens icon image
yannlemos
Signal Lens

A Visual Debugger for SignalsSupports Godot 4.3 and 4.4 versions.Features- Click on a node in the remote scene tree and instantly view all its signals' connections.- View signal emissions in real-time as they are emitted in-game.- Select and rearrange a graph view to inspect your signal connections.- Keep signal emissions so you can inspect them later.- Modify the signal emission speed so you can fine-tune the experience for your debugging purposes.- Supports inspection of built-in and custom signals.- Supports inspection of built-in nodes, custom nodes and autoloads — if it's in the remote tree, you can inspect it.- Draws both anonymous and named callables that are connected to a signal.- Inspection of Object, RefCounted and Resource types not supported (yet!)

Supported Engine Version
4.3
Version String
1.3.0
License Version
MIT
Support Level
community
Modified Date
1 month ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers