OmniScale

An asset by nobuyuki
The page banner background of a mountain and forest
OmniScale hero image

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OmniScale icon image
nobuyuki
OmniScale

Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.

Supported Engine Version
3.0.4
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
6 years ago
Git URL
Issue URL

README image

A port of the OmniScale algorithm from SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.

Usage

Apply shader to a ShaderMaterial. Works best with unfiltered images and NO alpha blending (eg: ViewportTextures). Screen-space shader mode untested, further experimentation may be required to work as a screen-space shader.

Screenshot

README image

From left to right: Nearest, Bilinear, OmniScale

Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.

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Quick Information

0 ratings
OmniScale icon image
nobuyuki
OmniScale

Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.

Supported Engine Version
3.0.4
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
6 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers