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Quick Information
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
A port of the OmniScale algorithm from SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Usage
Apply shader to a ShaderMaterial. Works best with unfiltered images and NO alpha blending (eg: ViewportTextures). Screen-space shader mode untested, further experimentation may be required to work as a screen-space shader.
Screenshot
From left to right: Nearest, Bilinear, OmniScale
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.
Reviews
Quick Information
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.