Phoenix Channels for Godot 4

An asset by alfredbaudisch
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alfredbaudisch
Phoenix Channels for Godot 4

GodotPhoenixChannels is a GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework. It enables Godot projects and games to connect to Phoenix Channels to leverage the connected massive real-time capabilities of Elixir and Phoenix backends.This is the client for Godot 4+.

Supported Engine Version
4.0
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

GodotServer

To start your Phoenix server:

  • Install dependencies with mix deps.get
  • Start Phoenix endpoint with mix phx.server or inside IEx with iex -S mix phx.server

Now you can visit localhost:4000 from your browser.

Ready to run in production? Please check our deployment guides.

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GodotPhoenixChannels is a GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework. It enables Godot projects and games to connect to Phoenix Channels to leverage the connected massive real-time capabilities of Elixir and Phoenix backends.

This is the client for Godot 4+.

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Quick Information

0 ratings
Phoenix Channels for Godot 4 icon image
alfredbaudisch
Phoenix Channels for Godot 4

GodotPhoenixChannels is a GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework. It enables Godot projects and games to connect to Phoenix Channels to leverage the connected massive real-time capabilities of Elixir and Phoenix backends.This is the client for Godot 4+.

Supported Engine Version
4.0
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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