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This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.Showcased features are:- Positive/negative density volumes that affect albedo (incoming light) and emission.- Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.- Temporal reprojection for greater stability and avoiding flickering. The difference is demonstrated with a moving fog volume.- Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.- Custom FogVolume shader with real-time 3D noise. Shader provided by alghost: https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/Language: GDScriptRenderer: Forward+
Volumetric Fog
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.
Showcased features are:
- Positive/negative density volumes that affect albedo (incoming light) and emission.
- Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.
- Temporal reprojection for greater stability and avoiding flickering.
- The difference is demonstrated with a moving fog volume.
- Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.
- Custom FogVolume shader with real-time 3D noise (provided by alghost).
Language: GDScript
Renderer: Vulkan Clustered
Screenshots
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.
Showcased features are:
- Positive/negative density volumes that affect albedo (incoming light) and emission.
- Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.
- Temporal reprojection for greater stability and avoiding flickering. The difference is demonstrated with a moving fog volume.
- Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.
- Custom FogVolume shader with real-time 3D noise. Shader provided by alghost: https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/
Language: GDScript
Renderer: Forward+
Reviews
Quick Information

This is an example of Godot's volumetric fog capabilities with the Vulkan renderer.Showcased features are:- Positive/negative density volumes that affect albedo (incoming light) and emission.- Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture.- Temporal reprojection for greater stability and avoiding flickering. The difference is demonstrated with a moving fog volume.- Global density adjustment. With FogVolume nodes that have a positive density, it's possible to apply volumetric fog only in specific areas.- Custom FogVolume shader with real-time 3D noise. Shader provided by alghost: https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/Language: GDScriptRenderer: Forward+