Level of Detail (LOD)

An asset by Calinou
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Calinou
Level of Detail (LOD)

This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly.Features:- Supports lights, meshes and particles (Particles and CPUParticles).- Each node has its own LOD distance properties, but you can also define a LOD bias project setting to improve visual quality or performance for the target hardware.- Lights can have their shadow smoothly fade off with distance, then the light itself smoothly fade off as well.- Works with both the GLES3 and GLES2 renderers.- Written in performance-conscious GDScript. Easy to install and use, but scales to hundreds of LOD instances (and perhaps thousands on more powerful hardware).See the usage documentation at: https://github.com/godot-extended-libraries/godot-lodDemo project: https://godotengine.org/asset-library/asset/730

Supported Engine Version
3.2
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly.

Features:
- Supports lights, meshes and particles (Particles and CPUParticles).
- Each node has its own LOD distance properties, but you can also define a LOD bias project setting to improve visual quality or performance for the target hardware.
- Lights can have their shadow smoothly fade off with distance, then the light itself smoothly fade off as well.
- Works with both the GLES3 and GLES2 renderers.
- Written in performance-conscious GDScript. Easy to install and use, but scales to hundreds of LOD instances (and perhaps thousands on more powerful hardware).

See the usage documentation at: https://github.com/godot-extended-libraries/godot-lod

Demo project: https://godotengine.org/asset-library/asset/730

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Quick Information

0 ratings
Level of Detail (LOD) icon image
Calinou
Level of Detail (LOD)

This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly.Features:- Supports lights, meshes and particles (Particles and CPUParticles).- Each node has its own LOD distance properties, but you can also define a LOD bias project setting to improve visual quality or performance for the target hardware.- Lights can have their shadow smoothly fade off with distance, then the light itself smoothly fade off as well.- Works with both the GLES3 and GLES2 renderers.- Written in performance-conscious GDScript. Easy to install and use, but scales to hundreds of LOD instances (and perhaps thousands on more powerful hardware).See the usage documentation at: https://github.com/godot-extended-libraries/godot-lodDemo project: https://godotengine.org/asset-library/asset/730

Supported Engine Version
3.2
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

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Released under the AGPLv3 license

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