Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
![Wyvernbox - Inventory System thumbnail image](https://img.godotassetlibrary.com/RcTc7QFGQ93O5hBMEWuwsX0nIML23rFNvSz2znV8cZg/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2Rvbi10bm93ZS9nb2RvdC13eXZlcm5ib3gtaW52ZW50b3J5L21hc3Rlci9pbWFnZXMvc2NyZWVuMS5wbmc.webp)
![Wyvernbox - Inventory System thumbnail image](https://img.godotassetlibrary.com/T7AaeLY1SYVB7DTik-hXuhLqF6d5-nKRaiLJ3JlBa74/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2Rvbi10bm93ZS9nb2RvdC13eXZlcm5ib3gtaW52ZW50b3J5L21hc3Rlci9pbWFnZXMvc2NyZWVuMi5wbmc.webp)
![Wyvernbox - Inventory System thumbnail image](https://img.godotassetlibrary.com/ScsKnUmcuqRBaowzqDyuTSR5h_IwMf-AMuHhQCrdta0/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2Rvbi10bm93ZS9nb2RvdC13eXZlcm5ib3gtaW52ZW50b3J5L21hc3Rlci9pbWFnZXMvc2NyZWVuMy5wbmc.webp)
![Wyvernbox - Inventory System hero image](https://img.godotassetlibrary.com/vBtKEhmuOZLU6qjSnOtwpXGq6VqGJFAKfFGRhXSbStg/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2Rvbi10bm93ZS9nb2RvdC13eXZlcm5ib3gtaW52ZW50b3J5L21hc3Rlci9pbWFnZXMvc2NyZWVuMS5wbmc.webp)
Quick Information
![Wyvernbox - Inventory System icon image](https://img.godotassetlibrary.com/ReJzH3tumVysoveuKyRKH52wuioLhGKrjWWVeZSRnWw/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2Rvbi10bm93ZS9nb2RvdC13eXZlcm5ib3gtaW52ZW50b3J5L21hc3Rlci9pY29uLnBuZw.webp)
Yet another inventory system, made primarily for Action RPGs. Now for Godot 4!Setup:- Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work.- Enabling the plugin optional, but highly recommended.- If enabled, access the Documentation as you would in Godot - via the F1 key, then search.- Items are defined through ItemType resources.- For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script). For "or" logic or script-driven checks, make ItemPatterns.Supports:- 4 inventory types, including those for multi-slot items, equipment, and theoretically-infinite (or count-limited) currencies- all types are Container-compatible- 2D and 3D ground items- stacking and quick-transfer- crafting with substitutes and random outcomes, merchants with randomized and limitable wares- localizable equipment affixes (for your Incredible Club of Casual Murder)- item search/filters, autosave- custom inspector tables to map items to values in YOUR classes (like in ShopManager, ItemGenerator, ItemPattern objects)- [NEW!!! (not actually, but it's back!!!)] Item Browser popup to easily drag-drop item types, generators and patterns into inspector tables.- [NEW] hook up the GrabbedItemStack node's signals to a node to make input events do custom actions with grabbed items.Try the example:- Copy the example/ and addons/ folders into you project. DON'T unpack the entire repo zip, just these two.- Enabling the plugin optional, but highly recommended.- Launch test_2d.tscn
Yet another inventory system, made primarily for Action RPGs. Now for Godot 4!
Setup:
- Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work.
- Enabling the plugin optional, but highly recommended.
- If enabled, access the Documentation as you would in Godot - via the F1 key, then search.
- Items are defined through ItemType resources.
- For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script). For "or" logic or script-driven checks, make ItemPatterns.
Supports:
- 4 inventory types, including those for multi-slot items, equipment, and theoretically-infinite (or count-limited) currencies
- all types are Container-compatible
- 2D and 3D ground items
- stacking and quick-transfer
- crafting with substitutes and random outcomes, merchants with randomized and limitable wares
- localizable equipment affixes (for your Incredible Club of Casual Murder)
- item search/filters, autosave
- custom inspector tables to map items to values in YOUR classes (like in ShopManager, ItemGenerator, ItemPattern objects)
- [NEW!!! (not actually, but it's back!!!)] Item Browser popup to easily drag-drop item types, generators and patterns into inspector tables.
- [NEW] hook up the GrabbedItemStack node's signals to a node to make input events do custom actions with grabbed items.
Try the example:
- Copy the example/ and addons/ folders into you project. DON'T unpack the entire repo zip, just these two.
- Enabling the plugin optional, but highly recommended.
- Launch test_2d.tscn
Reviews
Quick Information
![Wyvernbox - Inventory System icon image](https://img.godotassetlibrary.com/ReJzH3tumVysoveuKyRKH52wuioLhGKrjWWVeZSRnWw/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2Rvbi10bm93ZS9nb2RvdC13eXZlcm5ib3gtaW52ZW50b3J5L21hc3Rlci9pY29uLnBuZw.webp)
Yet another inventory system, made primarily for Action RPGs. Now for Godot 4!Setup:- Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work.- Enabling the plugin optional, but highly recommended.- If enabled, access the Documentation as you would in Godot - via the F1 key, then search.- Items are defined through ItemType resources.- For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script). For "or" logic or script-driven checks, make ItemPatterns.Supports:- 4 inventory types, including those for multi-slot items, equipment, and theoretically-infinite (or count-limited) currencies- all types are Container-compatible- 2D and 3D ground items- stacking and quick-transfer- crafting with substitutes and random outcomes, merchants with randomized and limitable wares- localizable equipment affixes (for your Incredible Club of Casual Murder)- item search/filters, autosave- custom inspector tables to map items to values in YOUR classes (like in ShopManager, ItemGenerator, ItemPattern objects)- [NEW!!! (not actually, but it's back!!!)] Item Browser popup to easily drag-drop item types, generators and patterns into inspector tables.- [NEW] hook up the GrabbedItemStack node's signals to a node to make input events do custom actions with grabbed items.Try the example:- Copy the example/ and addons/ folders into you project. DON'T unpack the entire repo zip, just these two.- Enabling the plugin optional, but highly recommended.- Launch test_2d.tscn