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BlastBullets2D

An asset by realNikich
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realNikich
BlastBullets2D

BlastBullets2D is a library written in C++ for Godot Engine that makes spawning and moving a huge amount of bullets a very efficient operation. Not only performance is increased SIGNIFICANTLY, but you also get the functionality of SAVING/LOADING the bullets' state through easy to use save() and load() functions. The library comes pre-compiled for: Windows (x86_64, arm64) Android (x86_64, arm64) Linux (x86_64) WebFor macOS and IOS you need to compile it yourselves.How to use BlastBullets2D: https://github.com/nikoladevelops/godot-blast-bullets-2d

Supported Engine Version
4.2
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

GDExtension header and API

This repository contains the C header and API JSON for Godot Engine's GDExtensions API.

Updating header and API

If the current branch is not up-to-date for your needs, or if you want to sync the header and API JSON with your own modified version of Godot, here is the update procedure used to sync this repository with upstream releases:

  • Compile Godot Engine at the specific version/commit which you are using.
    • Or if you use an official release, download that version of the Godot editor.
  • Use the compiled or downloaded executable to generate the extension_api.json and gdextension_interface.h files with:
godot --dump-extension-api --dump-gdextension-interface

BlastBullets2D is a library written in C++ for Godot Engine that makes spawning and moving a huge amount of bullets a very efficient operation. Not only performance is increased SIGNIFICANTLY, but you also get the functionality of SAVING/LOADING the bullets' state through easy to use save() and load() functions. The library comes pre-compiled for:

Windows (x86_64, arm64)
Android (x86_64, arm64)
Linux (x86_64)
Web

For macOS and IOS you need to compile it yourselves.
How to use BlastBullets2D: https://github.com/nikoladevelops/godot-blast-bullets-2d

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Quick Information

0 ratings
BlastBullets2D icon image
realNikich
BlastBullets2D

BlastBullets2D is a library written in C++ for Godot Engine that makes spawning and moving a huge amount of bullets a very efficient operation. Not only performance is increased SIGNIFICANTLY, but you also get the functionality of SAVING/LOADING the bullets' state through easy to use save() and load() functions. The library comes pre-compiled for: Windows (x86_64, arm64) Android (x86_64, arm64) Linux (x86_64) WebFor macOS and IOS you need to compile it yourselves.How to use BlastBullets2D: https://github.com/nikoladevelops/godot-blast-bullets-2d

Supported Engine Version
4.2
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

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Created by developers for developers