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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

BlastBullets2D is a library written in C++ for Godot Engine that makes spawning and moving a huge amount of bullets a very efficient operation. Not only performance is increased SIGNIFICANTLY, but you also get the functionality of SAVING/LOADING the bullets' state through easy to use save() and load() functions. The library comes pre-compiled for: Windows (x86_64, arm64) Android (x86_64, arm64) Linux (x86_64) WebFor macOS and IOS you need to compile it yourselves.How to use BlastBullets2D: https://github.com/nikoladevelops/godot-blast-bullets-2d
GDExtension header and API
This repository contains the C header and API JSON for Godot Engine's GDExtensions API.
Updating header and API
If the current branch is not up-to-date for your needs, or if you want to sync the header and API JSON with your own modified version of Godot, here is the update procedure used to sync this repository with upstream releases:
- Compile Godot Engine at the specific
version/commit which you are using.
- Or if you use an official release, download that version of the Godot editor.
- Use the compiled or downloaded executable to generate the
extension_api.json
andgdextension_interface.h
files with:
godot --dump-extension-api --dump-gdextension-interface
BlastBullets2D is a library written in C++ for Godot Engine that makes spawning and moving a huge amount of bullets a very efficient operation. Not only performance is increased SIGNIFICANTLY, but you also get the functionality of SAVING/LOADING the bullets' state through easy to use save() and load() functions. The library comes pre-compiled for:
Windows (x86_64, arm64)
Android (x86_64, arm64)
Linux (x86_64)
Web
For macOS and IOS you need to compile it yourselves.
How to use BlastBullets2D: https://github.com/nikoladevelops/godot-blast-bullets-2d
Reviews
Quick Information

BlastBullets2D is a library written in C++ for Godot Engine that makes spawning and moving a huge amount of bullets a very efficient operation. Not only performance is increased SIGNIFICANTLY, but you also get the functionality of SAVING/LOADING the bullets' state through easy to use save() and load() functions. The library comes pre-compiled for: Windows (x86_64, arm64) Android (x86_64, arm64) Linux (x86_64) WebFor macOS and IOS you need to compile it yourselves.How to use BlastBullets2D: https://github.com/nikoladevelops/godot-blast-bullets-2d