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BlastBullets2D v3.0.0| For Godot 4.5 and 4.6

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BlastBullets2D v3.0.0| For Godot 4.5 and 4.6 thumbnail image
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BlastBullets2D v3.0.0| For Godot 4.5 and 4.6 icon image
realNikich
BlastBullets2D v3.0.0| For Godot 4.5 and 4.6

BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS WebBlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.For more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d

Supported Engine Version
4.5
Version String
3.0.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

GDExtension header and API

This repository contains the C header and API JSON for Godot Engine's GDExtensions API.

Updating header and API

If the current branch is not up-to-date for your needs, or if you want to sync the header and API JSON with your own modified version of Godot, here is the update procedure used to sync this repository with upstream releases:

  • Compile Godot Engine at the specific version/commit which you are using.
    • Or if you use an official release, download that version of the Godot editor.
  • Use the compiled or downloaded executable to generate the extension_api.json and gdextension_interface.h files with:
godot --dump-extension-api --dump-gdextension-interface

BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.

If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.

Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.

BlastBullets2D comes already compiled and ready for these platforms:

Windows
macOS
Linux
Android
iOS
Web

BlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.

BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.

For more information visit the official repository here:
https://github.com/nikoladevelops/godot-blast-bullets-2d

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Quick Information

0 ratings
BlastBullets2D v3.0.0| For Godot 4.5 and 4.6 icon image
realNikich
BlastBullets2D v3.0.0| For Godot 4.5 and 4.6

BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead, making it ideal for fast-paced, bullet-heavy gameplay.If you're searching for a Godot optimized bullets plugin, BlastBullets2D is built exactly for that purpose.Also perfect as a Godot bullet hell plugin since it allows having THOUSANDS of bullets visible on screen.BlastBullets2D comes already compiled and ready for these platforms: Windows macOS Linux Android iOS WebBlastBullets2D is fully cross platform now, because it uses the godot-plus-plus template. If you also want to write C++ code in Godot or you have some old GDExtension plugins you want to update, I suggest checking it out.BlastBullets2D integrates seamlessly into your Godot project. You do not need any knowledge of C++ to use it. Everything is controlled through GDScript, made possible by Godot’s GDExtension system.For more information visit the official repository here:https://github.com/nikoladevelops/godot-blast-bullets-2d

Supported Engine Version
4.5
Version String
3.0.0
License Version
MIT
Support Level
community
Modified Date
1 day ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers