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Quick Information

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed.Controls:- Up Arrow, W, Gamepad Left Stick: Move up- Down Arrow, S, Gamepad Left Stick: Move down- Left Arrow, Gamepad Left Stick: Move left- Right Arrow, Gamepad Left Stick: Move right- Space, Right Mouse Button, Gamepad A/Cross: JumpThis is a finished version of the game featured in the "Your first 3D game" tutorial in the documentation. For more details, consider following the tutorial in the documentation: https://docs.godotengine.org/en/latest/getting_started/first_3d_game/index.htmlThis demo covers:- Handling player input.- Moving and jumping in a 3D game.- Spawning enemies randomly around the game arena.- Using the built-in animation editor to breathe life to your game.- Creating a complete game loop with lose conditions, score, and the ability to restart.Language: GDScriptRenderer: Forward+
Squash the Creeps (3D)
This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed.
Controls:
- Up Arrow, W, Gamepad Left Stick: Move up
- Down Arrow, S, Gamepad Left Stick: Move down
- Left Arrow, Gamepad Left Stick: Move left
- Right Arrow, Gamepad Left Stick: Move right
- Space, Right Mouse Button, Gamepad A/Cross: Jump
This is a finished version of the game featured in the "Your first 3D game" tutorial in the documentation. For more details, consider following the tutorial in the documentation.
This demo covers:
- Handling player input.
- Moving and jumping in a 3D game.
- Spawning enemies randomly around the game arena.
- Using the built-in animation editor to breathe life to your game.
- Creating a complete game loop with lose conditions, score, and the ability to restart.
Language: GDScript
Renderer: Forward+
Screenshots
Copying
art/House In a Forest Loop.ogg
Copyright © 2012 HorrorPen, CC-BY 3.0: Attribution. Source: https://opengameart.org/content/loop-house-in-a-forest
Font is "Montserrat Medium". Copyright 2011 The Montserrat Project Authors. Details are in fonts/LICENSE.txt
.
This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed.
Controls:
- Up Arrow, W, Gamepad Left Stick: Move up
- Down Arrow, S, Gamepad Left Stick: Move down
- Left Arrow, Gamepad Left Stick: Move left
- Right Arrow, Gamepad Left Stick: Move right
- Space, Right Mouse Button, Gamepad A/Cross: Jump
This is a finished version of the game featured in the "Your first 3D game" tutorial in the documentation. For more details, consider following the tutorial in the documentation: https://docs.godotengine.org/en/latest/getting_started/first_3d_game/index.html
This demo covers:
- Handling player input.
- Moving and jumping in a 3D game.
- Spawning enemies randomly around the game arena.
- Using the built-in animation editor to breathe life to your game.
- Creating a complete game loop with lose conditions, score, and the ability to restart.
Language: GDScript
Renderer: Forward+
Reviews
Quick Information

This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed.Controls:- Up Arrow, W, Gamepad Left Stick: Move up- Down Arrow, S, Gamepad Left Stick: Move down- Left Arrow, Gamepad Left Stick: Move left- Right Arrow, Gamepad Left Stick: Move right- Space, Right Mouse Button, Gamepad A/Cross: JumpThis is a finished version of the game featured in the "Your first 3D game" tutorial in the documentation. For more details, consider following the tutorial in the documentation: https://docs.godotengine.org/en/latest/getting_started/first_3d_game/index.htmlThis demo covers:- Handling player input.- Moving and jumping in a 3D game.- Spawning enemies randomly around the game arena.- Using the built-in animation editor to breathe life to your game.- Creating a complete game loop with lose conditions, score, and the ability to restart.Language: GDScriptRenderer: Forward+