Advanced Movement System Godot (AMSG) Template

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ywmaa
Advanced Movement System Godot (AMSG) Template

This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot

Supported Engine Version
4.0
Version String
0.95
License Version
MIT
Support Level
community
Modified Date
8 months ago
Git URL
Issue URL

Welcome to the Advanced-Movement-System-Godot

The Project is made using Godot 4

you can get Godot 4.0 Stable here : https://godotengine.org/

Watch this video for preview :

README Watch the video

(adding to existing project)

1- copy the files to your Godot project

2- copy and paste the following into your project's "project.godot" file

[input]

forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
sprint={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
aim={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"pressed":false,"double_click":false,"script":null)
]
}
crouch={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777238,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
interaction={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":70,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
switch_camera_view={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":67,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
ragdoll={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
flashlight={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":76,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
EnableSDFGI={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
exit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777217,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
]
}
fire={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}

3- autoload the "Global.gd" GDscript, you can find it in "res://addons/AMSG/Global.gd"

This project is a template for creating advanced Third/First Person movement in GODOT

You may use it in any other camera type like RTS, but you will need to tweak it yourself.

Animation Retargeting in Godot 4 tutroial :

https://godotengine.org/article/animation-retargeting-in-godot-4-0 .

For how to fix the armature wrong bones orientation and create a control rig for mixamo character in blender to animate the character :

https://youtu.be/zfaskQ2BK1s .

Guide for combining animations from mixamo

https://youtu.be/3NrsSdEUSWI .

Guide for importing animations from blender (If you don't have a ready game rig (Control Rig only)

https://youtu.be/qwz9aPdVoFg .

if you don't know what does this (game rig,control rig) mean, then this will help

https://youtube.com/playlist?list=PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3) .

How to Move (Key Bindings) :

(W,A,S,D) Move In The Four Directions

(Shift) Run

(Shift) Sprint (Press Shift Again before the character returns to walking (0.4 second))

(C) Long Press : Switch First/Third Person View

(C) One Press : Switch Camera Angle (Right Shoulder,Left Shoulder,Head(Center) )

(Space) Jump

(CTRL) Crouch/UnCrouch

(F) Interaction

(L) Flashlight

(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glow

This project is a template for creating advanced Third/First Person movement in Godot
Supports CharacterBody3D, and RigidBody3D.

Current Features :
Stance System :
Stand
Crouch

Gait System :
Walk
Run
Sprint

View Mode System :
First Person
Third Person

Smooth Rotation System :
Velocity Direction
Looking Direction : In Place Rotation and orientation warping
InAir Rotation
Aim Rotation

Distance Matching :
Stop Animation
Orientation warping
Motion warping

Camera system :
FOV change on speed
Camera Inertia

Flashlight

(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glow

github : https://github.com/ywmaa/Advanced-Movement-System-Godot

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Quick Information

0 ratings
Advanced Movement System Godot (AMSG) Template icon image
ywmaa
Advanced Movement System Godot (AMSG) Template

This project is a template for creating advanced Third/First Person movement in GodotSupports CharacterBody3D, and RigidBody3D.Current Features :Stance System :StandCrouchGait System :WalkRunSprintView Mode System :First PersonThird PersonSmooth Rotation System :Velocity DirectionLooking Direction : In Place Rotation and orientation warpingInAir RotationAim RotationDistance Matching :Stop AnimationOrientation warpingMotion warpingCamera system :FOV change on speedCamera Inertia Flashlight(G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glowgithub : https://github.com/ywmaa/Advanced-Movement-System-Godot

Supported Engine Version
4.0
Version String
0.95
License Version
MIT
Support Level
community
Modified Date
8 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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