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Log - A logging plugin for Godot

An asset by albinaask
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albinaask
Log - A logging plugin for Godot

A fork of the GodotLogger plugin that has been added upon with new features, bugfixes and a thorough documentation.1.2.1:- Fixed a bug with cyclic loading of resources at editor startup.1.2:- Added a setting for whether or not to print tree on error.- Fixed bugs.1.1.2:- Fixed bugs1.1:- Updated documentation- Integrated settings into the EditorSettings singletonNew for the fork:- Adds multiple log streams so you can control the log level independently for different parts of your project.- Adds a fatal log level that causes your project to crash in a way that you can control.- Adds comments to updated parts of the plugin.- Adds options in top of the log stream.- Adds shorthand methods for debug & error.- Adds err_cond_... methods for quick error checking.- Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger.- Adds support for multiple log files.- Adds a test scene that can be used as an example of how the plugin can be used.Original:- Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc.- Adds support for easily reading env vars & cmd line args.

Supported Engine Version
4.2
Version String
1.2.1
License Version
MIT
Support Level
community
Modified Date
7 months ago
Git URL
Issue URL

A fork of the GodotLogger plugin that has been added upon with new features, bugfixes and a thorough documentation.
1.2.1:
- Fixed a bug with cyclic loading of resources at editor startup.

1.2:
- Added a setting for whether or not to print tree on error.
- Fixed bugs.

1.1.2:
- Fixed bugs

1.1:
- Updated documentation
- Integrated settings into the EditorSettings singleton

New for the fork:
- Adds multiple log streams so you can control the log level independently for different parts of your project.
- Adds a fatal log level that causes your project to crash in a way that you can control.
- Adds comments to updated parts of the plugin.
- Adds options in top of the log stream.
- Adds shorthand methods for debug & error.
- Adds err_cond_... methods for quick error checking.
- Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger.
- Adds support for multiple log files.
- Adds a test scene that can be used as an example of how the plugin can be used.

Original:
- Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc.
- Adds support for easily reading env vars & cmd line args.

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Quick Information

0 ratings
Log - A logging plugin for Godot icon image
albinaask
Log - A logging plugin for Godot

A fork of the GodotLogger plugin that has been added upon with new features, bugfixes and a thorough documentation.1.2.1:- Fixed a bug with cyclic loading of resources at editor startup.1.2:- Added a setting for whether or not to print tree on error.- Fixed bugs.1.1.2:- Fixed bugs1.1:- Updated documentation- Integrated settings into the EditorSettings singletonNew for the fork:- Adds multiple log streams so you can control the log level independently for different parts of your project.- Adds a fatal log level that causes your project to crash in a way that you can control.- Adds comments to updated parts of the plugin.- Adds options in top of the log stream.- Adds shorthand methods for debug & error.- Adds err_cond_... methods for quick error checking.- Adds a scripted breakpoint (optional in setting) so errors freeze the execution and shows relevant info in the godot debugger.- Adds support for multiple log files.- Adds a test scene that can be used as an example of how the plugin can be used.Original:- Adds a basic logger to print out Nodes,Objects,Arrays,Dictionarys etc.- Adds support for easily reading env vars & cmd line args.

Supported Engine Version
4.2
Version String
1.2.1
License Version
MIT
Support Level
community
Modified Date
7 months ago
Git URL
Issue URL

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Released under the AGPLv3 license

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