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2D Hexagonal Map Navigation Demo

An asset by Dimithrandir
The page banner background of a mountain and forest
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Dimithrandir
2D Hexagonal Map Navigation Demo

An example of implementing hexagonal TileMap navigation in Godot.Features navigation with mouse control and path finding.

Supported Engine Version
3.5
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

2D Hexagonal Map Navigation Demo

This is an example of implementing hexagonal TileMap navigation in Godot.

TileMap cells are rectangular by default. Hexagonal maps are achieved by applying hexagonal tiles to each cell. However, since the tiles don't overlap the cells completely, mouse events aren't always registered within the right cell.

This project provides a solution to this problem.

It features mouse navigation of a player character on a TileMap and path finding using two algorithms (A* and Dijkstra).

README Screenshot

An example of implementing hexagonal TileMap navigation in Godot.

Features navigation with mouse control and path finding.

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Quick Information

0 ratings
2D Hexagonal Map Navigation Demo icon image
Dimithrandir
2D Hexagonal Map Navigation Demo

An example of implementing hexagonal TileMap navigation in Godot.Features navigation with mouse control and path finding.

Supported Engine Version
3.5
Version String
1.0.1
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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