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Quick Information

A simple Godot First-Person Controller with movement, jumping, walking, crouching, footstep sounds and smooth animations. Input Setup: Configure these inputs in the Input Map: - forward (W recommended) - backward (S recommended) - left (A recommended) - right (D recommended) - jump (Space recommended) - walk (Shift recommended) - crouch (Ctrl recommended) Features: - Ceiling Detection: Uses a raycast to prevent uncrouching if there’s not enough space. - Landing Animation: Smooth transition when hitting the ground after a fall or jump.
Simple First Person Controller
A simple Godot First-Person Controller with movement, jumping, walking, crouching, footstep sounds and smooth animations.
Input Setup:
Configure these inputs in the Input Map:
- forward (W recommended)
- backward (S recommended)
- left (A recommended)
- right (D recommended)
- jump (Space recommended)
- walk (Shift recommended)
- crouch (Ctrl recommended)
Features:
- Ceiling Detection: Uses a raycast to prevent uncrouching if there’s not enough space.
- Landing Animation: Smooth transition when hitting the ground after a fall or jump.
A simple Godot First-Person Controller with movement, jumping, walking, crouching, footstep sounds and smooth animations.
Input Setup:
Configure these inputs in the Input Map:
- forward (W recommended)
- backward (S recommended)
- left (A recommended)
- right (D recommended)
- jump (Space recommended)
- walk (Shift recommended)
- crouch (Ctrl recommended)
Features:
- Ceiling Detection: Uses a raycast to prevent uncrouching if there’s not enough space.
- Landing Animation: Smooth transition when hitting the ground after a fall or jump.
Reviews
Quick Information

A simple Godot First-Person Controller with movement, jumping, walking, crouching, footstep sounds and smooth animations. Input Setup: Configure these inputs in the Input Map: - forward (W recommended) - backward (S recommended) - left (A recommended) - right (D recommended) - jump (Space recommended) - walk (Shift recommended) - crouch (Ctrl recommended) Features: - Ceiling Detection: Uses a raycast to prevent uncrouching if there’s not enough space. - Landing Animation: Smooth transition when hitting the ground after a fall or jump.