Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information

This plugin allows you to create a BitmapFont from an image file.Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.
BitText
A small Godot plugin to make it easy to turn a PNG into a BitmapFont.
How to Use:
- Open the BitText panel on the bottom dock
- Click the "Load BitmapFont" or "New BitmapFont" button
- If there is no spritesheet added (indicated by a preview on the right), add one with the "Load Spritesheet" button
- Input the amount of characters horizontally and vertically there are on the spritesheet into the "H Characters" and "V Characters" fields (similar to configuring a spritesheet on a Sprite node)
- Add ranges of characters. These are the different sets of characters in your spritesheet. These are calculated in order of the Unicode table, so make sure your spritesheet is in that order.
- Add kerning values to modify spacing between sets of letters. This is specifically the spacing between letters when the characters are in the order the kerning pair is in. Kerning between "W" and "M" is separate from kerning between "M" and "W".
- Press the save button in the upper right corner to save your font to your project file system. If you save it to a pre-existing resource, reload your project files (Godot bug, not a plugin bug).
This plugin allows you to create a BitmapFont from an image file.
Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.
Reviews
Quick Information

This plugin allows you to create a BitmapFont from an image file.Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.