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BitText

An asset by [Error_27]
The page banner background of a mountain and forest
BitText image holder but it is empty

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BitText icon image
[Error_27]
BitText

This plugin allows you to create a BitmapFont from an image file.Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.

Supported Engine Version
3.5
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

BitText

A small Godot plugin to make it easy to turn a PNG into a BitmapFont.

README GitHub all releases README GitHub

How to Use:

  1. Open the BitText panel on the bottom dock
  2. Click the "Load BitmapFont" or "New BitmapFont" button
  3. If there is no spritesheet added (indicated by a preview on the right), add one with the "Load Spritesheet" button
  4. Input the amount of characters horizontally and vertically there are on the spritesheet into the "H Characters" and "V Characters" fields (similar to configuring a spritesheet on a Sprite node)
  5. Add ranges of characters. These are the different sets of characters in your spritesheet. These are calculated in order of the Unicode table, so make sure your spritesheet is in that order.
  6. Add kerning values to modify spacing between sets of letters. This is specifically the spacing between letters when the characters are in the order the kerning pair is in. Kerning between "W" and "M" is separate from kerning between "M" and "W".
  7. Press the save button in the upper right corner to save your font to your project file system. If you save it to a pre-existing resource, reload your project files (Godot bug, not a plugin bug).

This plugin allows you to create a BitmapFont from an image file.

Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.

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Quick Information

0 ratings
BitText icon image
[Error_27]
BitText

This plugin allows you to create a BitmapFont from an image file.Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.

Supported Engine Version
3.5
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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Created by developers for developers