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BoneIK

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thiagola92
BoneIK

Inverse Kinematic addon for Godot.

Supported Engine Version
4.2
Version String
0.0.1
License Version
MIT
Support Level
community
Modified Date
16 days ago
Git URL
Issue URL

LaIK

Inverse Kinematic addon for Godot.

Here is a short video (without sound) showing how to use 3 of the inverse kinematics.

Main differences between Godot IK and this addon are:

  1. There is no Node like Skeleton2D to handle all bones.
    • Why? I don't know... My plan is to wait the "need" for it.
  2. Inverse kinematics are not Resource, there is a Node for each IK.

Installation

  • Download latest release
  • Extract addons directory from ZIP
  • Move addons directory to your project directory
    • If your project already have an addons directory, copy addons/la_ik to your project addons
  • Open Godot project
  • Go to Project > Project Settings... > Plugins
    • You should be seeing LaIK plugin there, otherwise something was done wrong
  • Check Enable in LaIK plugin
  • Restart Godot

Good and Bad

Good:

  • Scaling only one of the axis negatively works

Bad:

Why

(11-dez-2023) After a long time reading Godot inverse kinematic and trying to fix (#83397, #83330, #81544, #81051, #81048), I started questioning myself if my changes were correct (comment).

So I started rewriting in GDScript to get a better knowledge of the logic! The difference is that I'm copying logic that makes sense to me and removing anything that I don't understand why exists (and writing my own logic).

This could be a bad decision, but rewriting will give me a better idea of the problems and solutions that others had.

Credits

Inverse Kinematic addon for Godot.

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Quick Information

0 ratings
BoneIK icon image
thiagola92
BoneIK

Inverse Kinematic addon for Godot.

Supported Engine Version
4.2
Version String
0.0.1
License Version
MIT
Support Level
community
Modified Date
16 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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