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A simple 2d health bar with a damage indicator
Simple Health Bar
Description
This Godot plugin provides a health bar with a damage indicator. When health decreases, the red progress bar updates immediately, while the white damage bar updates with a 0.2-second delay (modifiable in the Timer node within the plugin scene). This delay helps visually indicate recent damage taken, making health loss more noticeable.
Features
- A responsive progress bar that instantly reflects health changes.
- A secondary damage bar that updates after a short delay to highlight recent damage.
Usage
- Call
init_bar(health_value)
in theready()
function of the script where you want to attach the health bar to. - Call
update_bar(new_health_value)
whenever the health value changes.
License
This plugin is open-source and licensed under the MIT License. See LICENSE.md
for details.
A simple 2d health bar with a damage indicator
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A simple 2d health bar with a damage indicator