g-Orctober 2D brawler

An asset by kfj001
The page banner background of a mountain and forest
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kfj001
g-Orctober 2D brawler

An old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe complete with Parallax scrolling background, On-screen controls for mobile/touchscreen devices, Gamepad support (in addition to Keyboard) a splash screen and is ready to be played locally or exported to an application

Supported Engine Version
3.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

reading the readme, how provocative...

A godot project asset demonstrating an old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe. G-orctober features:

  • Vibrant 2D graphics made in Inkscape
  • Parallax scrolling background
  • 8-bit chiptune sound fx made with bfxr
  • On-screen controls for mobile/touchscreen devices
  • Gamepad support (in addition to Keyboard)
  • an Orc

Play as an Orc venturing through the Red Forest as you slaughter the hordes of ZOMBIE GNOMES! WHOMP 'em with your trusty mace, or leap into the air and land with a MIGHTY STOMP to deflect hordes of ankle biting undead.

KEEP MOVING! The game constantly scrolls to the right and if you get left behind, you PERISH! DON'T GET LEFT BEHIND!!!

How to Play

Keyboard

  • To start a new game, press the 'N' key.
  • Move around the screen with W,A,S, and D OR use arrow keys Up, Down, Left and Right
  • Press SPACE to wield your MACE
  • Press LEFT CTRL to LEAP
  • P to pause the game
  • 'F' or Alt-Enter to toggle FULLSCREEN mode
  • 'Q', Ctrl-Q to QUIT the game

Gamepad

  • To start a new game, click the RIGHT stick
  • Left Stick/D-Pad Up, Down, Left and Right to move your character
  • A button (the bottom button on your cross of buttons) to wield your MACE
  • B button (the right button on your cross of buttons) to LEAP
  • Start button to pause the game
  • Click in the left stick (L3 button) to toggle FULLSCREEN
  • Select Button to QUIT the game

Touchscreen/mobile device

  • Left joystick icon serves as a trackpad. Touch and drag it around to move the Orc in that direction.
  • Right buttons include wield your MACE, LEAP into the air, and PAUSE the game, tap any one of these to execute that action.
  • Touch the ORC'S FACE in the UPPER LEFT of the screen to START the game.

License

General Code

The MIT License Copyright 2020 kfj001

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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                             Apache License
                       Version 2.0, January 2004
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a brief history of G-Orctober...

This project went through some phases.

Original idea:

Use free orc asset for adventure slasher where food makes you fatter and uh... More powerful? It would Use free orc asset on unity store. Study vector art for deconstructive reproduction. Procedurally dropped enemies. Kine rigged? As a style. Leverage as many Free assets as possible.

Second iteration

So I studied cartoon design, animation, illustration and picked up some open source tools like Inkscape to do the art.

Horny fetish orc travels through beat em up stages. Stage 1: The Red Forest - Gainerism. Beat up the zombie gnomes. Get food power ups. Gain weight. Get fatter and attacks do more damage and you have more health points. Also you move slower.

Unity scrapped in favor of fully open source tech tree; Inkscape, Godot, Kritia. Wanna take to linux dev env but impractical.

Additional stages to explore fetishes as I decide.

Final Addendum

Yes this was going to be an adult oriented videogame! And a pretty agressively gay one too, I mean the entire 1980s brawler genre was just a wasteland of homoeroticism tbh, so this would've fit in just fine.

In the end, a Linux open source game dev workstation was not only practical but once the kinks were worked out fun and reliable, and not just for game making but all sorts of maker tasks; 3D modeling & printing work too!

But I just don't have the time for this specifically anymore.

Dave (my husband) got thoroughly crippled by his fat, I'm disinclined to continue to make the stage about gainerism, and I only got as far as getting a competent beat-em-up engine and graphics anyhow. SO since I'm now Dave's sole caretaker and don't have time to finish this project, I'm just gonna give the mostly fully working beat-em-up stage and graphics with some minor polishing to the Godot community as a project resource. Anyone can download it and be inspired by it. From what I've seen of the godot project assets, it'll be one of the nicer 2D ones... Ultimately where I really wanted to take this was, keep the beat-em-up engine (and the horny) and use it as the "combat screen" in a greater RPG style game (cause of course we're going there LOL) Well it's mine and I can still do that, and now others can too.

An old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe complete with Parallax scrolling background, On-screen controls for mobile/touchscreen devices, Gamepad support (in addition to Keyboard) a splash screen and is ready to be played locally or exported to an application

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Quick Information

0 ratings
g-Orctober 2D brawler icon image
kfj001
g-Orctober 2D brawler

An old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe complete with Parallax scrolling background, On-screen controls for mobile/touchscreen devices, Gamepad support (in addition to Keyboard) a splash screen and is ready to be played locally or exported to an application

Supported Engine Version
3.4
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

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