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Platforms: Windows(64 and 32 bits), Linux(64 bits).Readme.md:GDNative library that plays mp3 and chiptune music files. The project uses GameMuseEmu, Minimp3 and libsoundioNotes-Currently a lot of things are hardcoded like the sample rate(44100) and the sound format (S16LE), I think these settings work on any hardware but I might be wrong.-mp3 files must have a constant bitrate.Methods-bool PlayMusic(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0)-void StopMusic()-bool IsPlaying()-void SetVolumeMultiplier(float vol)-void StoreMusicState()-void RestoreMusicState()-int GetTrackPositionMsec()-void TogglePause()Signals-track_ended: emited when the music is not looping and a music track ends, timing might not be accurate(Or might not be emited at all but I haven't seen that yet) for chiptune music since the music length is unknown.Source: https://github.com/MightyPrinny/godot-FLMusicLibDemo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demo
Platforms: Windows(64 and 32 bits), Linux(64 bits).
Readme.md:
GDNative library that plays mp3 and chiptune music files. The project uses GameMuseEmu, Minimp3 and libsoundio
Notes
-Currently a lot of things are hardcoded like the sample rate(44100) and the sound format (S16LE), I think these settings work on any hardware but I might be wrong.
-mp3 files must have a constant bitrate.
Methods
-bool PlayMusic(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0)
-void StopMusic()
-bool IsPlaying()
-void SetVolumeMultiplier(float vol)
-void StoreMusicState()
-void RestoreMusicState()
-int GetTrackPositionMsec()
-void TogglePause()
Signals
-track_ended: emited when the music is not looping and a music track ends, timing might not be accurate(Or might not be emited at all but I haven't seen that yet) for chiptune music since the music length is unknown.
Source: https://github.com/MightyPrinny/godot-FLMusicLib
Demo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demo
Reviews
Quick Information
Platforms: Windows(64 and 32 bits), Linux(64 bits).Readme.md:GDNative library that plays mp3 and chiptune music files. The project uses GameMuseEmu, Minimp3 and libsoundioNotes-Currently a lot of things are hardcoded like the sample rate(44100) and the sound format (S16LE), I think these settings work on any hardware but I might be wrong.-mp3 files must have a constant bitrate.Methods-bool PlayMusic(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0)-void StopMusic()-bool IsPlaying()-void SetVolumeMultiplier(float vol)-void StoreMusicState()-void RestoreMusicState()-int GetTrackPositionMsec()-void TogglePause()Signals-track_ended: emited when the music is not looping and a music track ends, timing might not be accurate(Or might not be emited at all but I haven't seen that yet) for chiptune music since the music length is unknown.Source: https://github.com/MightyPrinny/godot-FLMusicLibDemo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demo