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Imagine placing this component in any scene representing a projectile in your video game, and it is ready for action. It provides common functionalities for standard projectiles now in C#.
Imagine placing this component in any scene representing a projectile in your video game, and it is ready for action. It provides common functionalities for standard projectiles now in C#.
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Quick Information

Imagine placing this component in any scene representing a projectile in your video game, and it is ready for action. It provides common functionalities for standard projectiles now in C#.