Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser




Quick Information

Implementation of seamless 3D Portals, packaged as a plugin and ready to be used in your project!IMPORTANT: Recursive portals are not supported due to Godot's rendering limitations.
Portals 3D
This plugin enables you to easily create seamless plugins.
Documentation
For documentation about Portal3D
, see the portal script itself. Everything is properly documented
and viewable in the default documentation window. Go to the script editor, click Search Help in
the top bar and search for "Portal3D".
For everything else, there is this README.
Guides
Customize portals in the editor
The portal mesh has a custom shader material assigned to it at runtime (defined in
materials/portal_shader.gdshader
), but in editor, it uses a regular material -- find it at
materials/editor-preview-portal-material.tres
. You can edit this material to customize how
portals look in the editor (in case the default gray color blends in too much).
Smooth teleportation
The Portal3D script provides a mechanism for smooth teleportation. In order to be able to create smooth portal transitions, you need to put a clipping shader onto all meshes that are supposed to participate in the smooth teleportation.
How to convert a regular mesh to a clippable one? Like this:
- On your material, click the downward arrow menu and select Convert to ShaderMaterial
- Include the shader macros and use them to inject clipping uniforms, the vertex logic and the fragment logic.
shader_type spatial;
// ...
#include "res://addons/portals/materials/portalclip_mesh.gdshaderinc"
PORTALCLIP_UNIFORMS
void vertex() {
// ...
PORTALCLIP_VERTEX
}
void fragment() {
// ...
PORTALCLIP_FRAGMENT
}
And that's it! Now look for DUPLICATE_MESHES_CALLBACK
in the Portal3D script, you are ready to
get going with smooth teleportation!
Gizmos
This plugin includes couple of custom gizmos. One gives a connected portal an outline and the second one visualizes portal's front direction. You can configure the color of both gizmos in Project Settings / Addons / Portals or turn them off altogether.
Implementation of seamless 3D Portals, packaged as a plugin and ready to be used in your project!
IMPORTANT: Recursive portals are not supported due to Godot's rendering limitations.
Reviews
Quick Information

Implementation of seamless 3D Portals, packaged as a plugin and ready to be used in your project!IMPORTANT: Recursive portals are not supported due to Godot's rendering limitations.