Sprite Cutter

An asset by NoidEXE
The page banner background of a mountain and forest
Sprite Cutter image holder but it is empty

Quick Information

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Sprite Cutter icon image
NoidEXE
Sprite Cutter

Tool for manually creating .atlastex resources from an atlas

Supported Engine Version
3.3
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Sprite Cutter

This is a tool to manually create .atlastex texures from a single atlas/spritesheet texture

How To Use

  1. Create a new scene with an AtlasScene root node.

README spritecutter1

  1. Add as many Sprite nodes as you want using region and the TextureRegion dock to define the region to use. The name of the node will be the name of the exported file.

README spritecutter2

  1. Set the export path. If it doesn't exist it will be created

README spritecutter3

  1. Go to Tools->Sprite Cutter: Export Atlas Textures

README spritecutter4

README spritecutter5

You can save the AtlasScene as a scene in case you ever need to change the sprite regions

If you change the AtlasScene just repeat step 4. Existing textures will be overwritten.

License

MIT licensed. See LICENSE.md The sprites shown in How To Use section are from https://kenney.nl/assets/toon-characters-1

Tool for manually creating .atlastex resources from an atlas

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Quick Information

0 ratings
Sprite Cutter icon image
NoidEXE
Sprite Cutter

Tool for manually creating .atlastex resources from an atlas

Supported Engine Version
3.3
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

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Created by developers for developers