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Popochiu

An asset by carenalga
The page banner background of a mountain and forest
Popochiu thumbnail image
Popochiu thumbnail image
Popochiu thumbnail image
Popochiu thumbnail image
Popochiu image holder but it is empty

Quick Information

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Popochiu icon image
carenalga
Popochiu

This tool allows you to create graphic adventures (a.k.a. point n' click) games with a workflow similar to Adventure Game Studio or Power Quest, without having to worry about programming the elementary things, like: - Moving between Rooms.- Interact with characters, props, and hotspots.- Handle the inventory.- Handle dialog trees.- Handle audio with variations (audio cues).- Queueing instructions.- Modify the speech speed, and its continuation mode.- Save and load the game state.- Store a history of player actions.

Supported Engine Version
3.5
Version String
1.9.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

🌎 Lee la versión en Español 🌎

README Popochiu

Godot plugin to make point n' click games in a similar way to tools like Adventure Game Studio and Power Quest.


🔍 Read the Documentation (w.i.p.) to know what you can do with the plugin.

❤️ Join Carenalga's Discord to know about daily updates and releases.

🧠 Check the development repository to keep up with the latest changes.

▶️ Follow the tutorials (English subs.) to learn how to use the plugin.

About

This tool consists of two parts: the core (Popochiu) and the dock that helps with the creation of the Nodes that make use of that core. It is inspired in how graphic adventure games are created in Adventure Game Studio and Power Hoof's Unity plugin: Power Quest. This is, using Rooms as the scenes where Characters can move and interact with Props and Hotspots, and providing an Inventory system and Dialog trees.

README Features

Installation

Popochiu works on Godot 3.3.x, 3.4.x and 3.5.x.

  1. Download the ZIP.
  2. Extract it and copy the addons folder into your project folder.
  3. Open your Godot project and enable the Popochiu plugin: Project > Project Settings... > Plugins (the tab on the top).
  4. Restart Godot Project > Reload Current Project.
  5. You'll see the Popochiu dock at the right. That's all!

Tutorials

README Go to the tutorials

You can follow the tutorials (English subs. (English version will be uploaded soon!)) in this list to learn:

  • How to setup your project.
  • How to create rooms where the player can walk around, and how to setup them if the exceed the limits of the game window.
  • How to create characters and play their voices when they talk.
  • How to create Props and Hotspots to interact with the environment.
  • How to create Inventory items and how to add interactions between them and the Props, Hotspots and Characters of your game.
  • How to create branching dialogs.
  • How to add sound effects, music, voices, and graphic interface sounds.

More tutorials will come in the following weeks to learn:

  • How to save/load the game state.
  • How to work with Props that have more than one frame in their spritesheet.
  • How to add animations to your Characters.
  • How to use emotions when characters speak.
  • And much more...

Credits

Made by Carenalga.

Now with the collaboration of StickGrinder (itch.io)

This tool allows you to create graphic adventures (a.k.a. point n' click) games with a workflow similar to Adventure Game Studio or Power Quest, without having to worry about programming the elementary things, like:

- Moving between Rooms.
- Interact with characters, props, and hotspots.
- Handle the inventory.
- Handle dialog trees.
- Handle audio with variations (audio cues).
- Queueing instructions.
- Modify the speech speed, and its continuation mode.
- Save and load the game state.
- Store a history of player actions.

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Quick Information

0 ratings
Popochiu icon image
carenalga
Popochiu

This tool allows you to create graphic adventures (a.k.a. point n' click) games with a workflow similar to Adventure Game Studio or Power Quest, without having to worry about programming the elementary things, like: - Moving between Rooms.- Interact with characters, props, and hotspots.- Handle the inventory.- Handle dialog trees.- Handle audio with variations (audio cues).- Queueing instructions.- Modify the speech speed, and its continuation mode.- Save and load the game state.- Store a history of player actions.

Supported Engine Version
3.5
Version String
1.9.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers