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Install via Godot
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![2D Isometric Demo hero image](https://img.godotassetlibrary.com/yy7mVGl1Vi4WoOjEmOxeVAYHUjicAjsDdUQZ93Seg68/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2dvZG90ZW5naW5lL2dvZG90LWRlbW8tcHJvamVjdHMvMy4yLTU3YmFmMGEvMmQvaXNvbWV0cmljL3NjcmVlbnNob3RzL2lzb21ldHJpYy5wbmc.webp)
Quick Information
![2D Isometric Demo icon image](https://img.godotassetlibrary.com/0SIfipp4slPEW2udGOPgU_uwbv-s9pQ3OofDNp_heNc/rs:fit:50:50:0/g:no/aHR0cHM6Ly91c2VyLWltYWdlcy5naXRodWJ1c2VyY29udGVudC5jb20vNTI3NjcyNy8zNTAwNzY4Ni0yNGIwOThhMC1mYjAzLTExZTctOWVhZi01MmRkMDIzNjAxZWIucG5n.webp)
This demo shows a traditional isometric view with depth sorting.A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.Language: GDScriptRenderer: GLES 2
Isometric Game
This demo shows a traditional isometric view with depth sorting.
A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/112
How does it work?
The level uses a TileMap
in which the tiles have different vertical offsets.
The walls, doors, and pillars each have
StaticBody2D
and CollisionPolygon2D
at their base. The player also has a collider at its base,
which makes the player collide with the level.
Screenshots
This demo shows a traditional isometric view with depth sorting.
A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.
Language: GDScript
Renderer: GLES 2
Reviews
Quick Information
![2D Isometric Demo icon image](https://img.godotassetlibrary.com/0SIfipp4slPEW2udGOPgU_uwbv-s9pQ3OofDNp_heNc/rs:fit:50:50:0/g:no/aHR0cHM6Ly91c2VyLWltYWdlcy5naXRodWJ1c2VyY29udGVudC5jb20vNTI3NjcyNy8zNTAwNzY4Ni0yNGIwOThhMC1mYjAzLTExZTctOWVhZi01MmRkMDIzNjAxZWIucG5n.webp)
This demo shows a traditional isometric view with depth sorting.A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.Language: GDScriptRenderer: GLES 2