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To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

Integrate noray into your multiplayer games to bullet-proof your connectivityFeatures:* Establish connectivity using NAT punchthrough * Uses noray for orchestration * Implements a full UDP handshake* Use noray as a relay * Useful in cases where NAT punchthrough fails * If you can see this repo, you probably can connect through norayCheck out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now
netfox.internals
Shared utilities for netfox addons. Not intended for standalone usage.
Instead, check out the other addons in the netfox repository.
Integrate noray into your multiplayer games to bullet-proof your connectivity
Features:
* Establish connectivity using NAT punchthrough
* Uses noray for orchestration
* Implements a full UDP handshake
* Use noray as a relay
* Useful in cases where NAT punchthrough fails
* If you can see this repo, you probably can connect through noray
Check out the other addons and see more at: https://github.com/foxssake/netfox
## Upgrading
### v1.8.0
* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.
### v1.1.1
* Remove `Interpolators` from the project autoloads, it's a static class now
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Quick Information

Integrate noray into your multiplayer games to bullet-proof your connectivityFeatures:* Establish connectivity using NAT punchthrough * Uses noray for orchestration * Implements a full UDP handshake* Use noray as a relay * Useful in cases where NAT punchthrough fails * If you can see this repo, you probably can connect through norayCheck out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now