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![Animation Slider hero image](https://img.godotassetlibrary.com/Z-LsRiuhWkoCn2PXjQ74mZ-v4OYLEz1BPCMKzisHFM4/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2FuZHJldy13aWxrZXMvZ29kb3QtYW5pbWF0aW9uLXNsaWRlci9tYWluL2Fzc2V0LWxpYnJhcnktaWNvbi5wbmc.webp)
Quick Information
![Animation Slider icon image](https://img.godotassetlibrary.com/ZD6qfc95gb3lUirOnprZF0B_m1YsH96dJ9uxNQtwdvY/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2FuZHJldy13aWxrZXMvZ29kb3QtYW5pbWF0aW9uLXNsaWRlci9tYWluL2Fzc2V0LWxpYnJhcnktaWNvbi5wbmc.webp)
Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
Animation Slider Plugin
Synchronize an animation player position with a position input value.
This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.
The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
An export var stores a reference to the Slider node.
The target position is in the range 0 .. 1.
Usage
- Install the plugin.
- Add an AnimationSlider node to your scene
- Create an animation
- Write code to affect the target_position input or use a H or V slider node to control it.
Synchronize an animation player position with a position input value.
This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.
The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.
Reviews
Quick Information
![Animation Slider icon image](https://img.godotassetlibrary.com/ZD6qfc95gb3lUirOnprZF0B_m1YsH96dJ9uxNQtwdvY/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL2FuZHJldy13aWxrZXMvZ29kb3QtYW5pbWF0aW9uLXNsaWRlci9tYWluL2Fzc2V0LWxpYnJhcnktaWNvbi5wbmc.webp)
Synchronize an animation player position with a position input value.This forces a transition between points in the animation rather than sudden jumps due to erratic position inputs.The demo shows an HSlider being used to move a Sprite whose position is determined by an animation track.