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![DestructiblePolygon2D hero image](https://img.godotassetlibrary.com/QKAtTgQVvnNs8u4cMkZvFTC-e_kFKK9Xy7dHPuNSqlM/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0p1bGlhbi1Wb3MvZ29kb3Qtc2NyaXB0cy9tYXN0ZXIvbWVkaWEvRGVzdHJ1Y3RpYmxlUG9seWdvbjJELnBuZw.webp)
Quick Information
![DestructiblePolygon2D icon image](https://img.godotassetlibrary.com/sOYjTKWAJNTHNG2JvBP2gQ9-sp7RRngAiNnBy6yctLw/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0p1bGlhbi1Wb3MvZ29kb3Qtc2NyaXB0cy9tYXN0ZXIvbWVkaWEvTm9kZTJELnBuZw.webp)
A node for free-form destruction (and creation) of polygonal terrain. Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties:- collidable (if true, the node is collidable as a static body in layer 1)- free_when_empty (if true, the node is freed automatically when destructed completely)- simplification (vertices are deleted if they are less than this number of pixels away from both adjacent vertices)
A node for free-form destruction (and creation) of polygonal terrain. Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties:
- collidable (if true, the node is collidable as a static body in layer 1)
- free_when_empty (if true, the node is freed automatically when destructed completely)
- simplification (vertices are deleted if they are less than this number of pixels away from both adjacent vertices)
Reviews
Quick Information
![DestructiblePolygon2D icon image](https://img.godotassetlibrary.com/sOYjTKWAJNTHNG2JvBP2gQ9-sp7RRngAiNnBy6yctLw/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0p1bGlhbi1Wb3MvZ29kb3Qtc2NyaXB0cy9tYXN0ZXIvbWVkaWEvTm9kZTJELnBuZw.webp)
A node for free-form destruction (and creation) of polygonal terrain. Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties:- collidable (if true, the node is collidable as a static body in layer 1)- free_when_empty (if true, the node is freed automatically when destructed completely)- simplification (vertices are deleted if they are less than this number of pixels away from both adjacent vertices)