DestructiblePolygon2D

An asset by Julian-Vos
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Julian-Vos
DestructiblePolygon2D

A node for free-form destruction (and creation) of polygonal terrain. Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties:- collidable (if true, the node is collidable as a static body in layer 1)- free_when_empty (if true, the node is freed automatically when destructed completely)- simplification (vertices are deleted if they are less than this number of pixels away from both adjacent vertices)

Supported Engine Version
4.0
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
6 months ago
Git URL
Issue URL

A node for free-form destruction (and creation) of polygonal terrain. Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties:

- collidable (if true, the node is collidable as a static body in layer 1)
- free_when_empty (if true, the node is freed automatically when destructed completely)
- simplification (vertices are deleted if they are less than this number of pixels away from both adjacent vertices)

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Quick Information

0 ratings
DestructiblePolygon2D icon image
Julian-Vos
DestructiblePolygon2D

A node for free-form destruction (and creation) of polygonal terrain. Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties:- collidable (if true, the node is collidable as a static body in layer 1)- free_when_empty (if true, the node is freed automatically when destructed completely)- simplification (vertices are deleted if they are less than this number of pixels away from both adjacent vertices)

Supported Engine Version
4.0
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
6 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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