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Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser

Quick Information

It inspects Dictionaries.Improves on the UX of Dictionary inspector editing by- all 3.x engine types supported- editable keys (!!!!!!)- adding entries with one button, never forget to click "Add new k/v pair" again!- when adding, just uses the last edited entry's key/value types- also supports Array and PoolArrays (even nested!!!!), basic support for nested Resource editing- guesses Resource types for easy adding/quickload
Dictionary Inspector.
Exactly what it sounds lke. It edits Dictionaries in the Inspector.
Notable differences from the janky 3.5 inspector:
- editable keys (!!!!!!)
- adding entries with one button, never forget to click "Add new k/v pair" again!
- when adding, just uses the last edited entry's key/value types
Other features:
- generic and pool arrays
- nested dictionaries
- resources (only drag-and-drop right now, but can multi-drop)
- enter expressions/GDScript inside float/vector/matrix editors (try it in vanilla godot too btw)
Made by Don Tnowe in 2022.
https://redbladegames.netlify.app
Copying and Modiication is allowed in accordance to the MIT license, full text is included.
It inspects Dictionaries.
Improves on the UX of Dictionary inspector editing by
- all 3.x engine types supported
- editable keys (!!!!!!)
- adding entries with one button, never forget to click "Add new k/v pair" again!
- when adding, just uses the last edited entry's key/value types
- also supports Array and PoolArrays (even nested!!!!), basic support for nested Resource editing
- guesses Resource types for easy adding/quickload
Reviews
Quick Information

It inspects Dictionaries.Improves on the UX of Dictionary inspector editing by- all 3.x engine types supported- editable keys (!!!!!!)- adding entries with one button, never forget to click "Add new k/v pair" again!- when adding, just uses the last edited entry's key/value types- also supports Array and PoolArrays (even nested!!!!), basic support for nested Resource editing- guesses Resource types for easy adding/quickload