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Quick Information
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.
ChunkManager for Godot
Overview
ChunkManager
is a class designed for managing chunks of tiles in a 2D game using the Godot Engine. It dynamically loads and unloads chunks based on the player's position, utilizing noise generation to create varied terrain types such as water, sand, and grass. This class is particularly useful for games with large worlds where only a portion of the map needs to be rendered at any given time.
Features
- Dynamic chunk loading and unloading based on player position.
- Terrain generation using noise functions.
- Support for different tile types (e.g., water, sand, grass).
- Efficient memory management by freeing unused chunks.
Installation
- Clone the repository or download the source code.
- Place the
ChunkManager.cs
file in your Godot project under the appropriate directory (e.g.,Scripts/
).
Usage
To use the ChunkManager
, follow these steps:
- Create a new scene in Godot.
- Add a
Node2D
as the root node. - Attach the
ChunkManager
script to the root node. - Assign a
TileSet
to the_tileSet
property in the Godot editor. - Call
RefreshChunks()
method to load chunks around the player's position.
Example
public class Player : Node2D
{
public override void _Process(float delta)
{
// Update player position
Vector2 position = this.Position;
// Refresh chunks based on player position
ChunkManager.Instance.RefreshChunks(position);
}
}
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.
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Quick Information
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.