Stylized Planet Generator

An asset by Bauxite
The page banner background of a mountain and forest
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Bauxite
Stylized Planet Generator

This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.

Supported Engine Version
3.0
Version String
v1.0
License Version
MIT
Support Level
community
Modified Date
6 years ago
Git URL
Issue URL

Stylized Planet Generator

This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.

README demo

Here's a video of it in action.

How it works

The algorithm is based on some article I found many years ago, unfortunately I lost the link to it. If anyone knows where it is, let me know. The idea is as follows:

  1. Start with an icosphere.
  2. Pick a random vector on the unit sphere and call it v.
  3. For every vertex p in the icosphere: if the dot product between v and p is positive, move p a little away from the origin. Else, move it a little towards the origin.
  4. Repeat 2 and 3 a few hundred times.

After that, trees are planted. A probablity distribution is generated over the entire set of vertices, where the probability of placing a tree depends on the elevation of a vertex. A vertex below sea level has probablity 0, so no trees are placed below sea level, and the probablility increases when reaching "average" elevation, and then slowly drops off to zero again in the icy mountain range.

License

MIT

This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.

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Quick Information

0 ratings
Stylized Planet Generator icon image
Bauxite
Stylized Planet Generator

This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.

Supported Engine Version
3.0
Version String
v1.0
License Version
MIT
Support Level
community
Modified Date
6 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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