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# 2D Controls Toolkit2D Controls plugin For Godot 4.3:Includes:* Side-Scrolling Controller* Top-Down ControllerPlug-and-Play* just add as a child of the Character2D node, and it will work.* Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"those values can be changed on the node inspector.Other configurations:* Movement (For all control types):* Walk Speed* Sprint Speed* Acceleration* Deacceleration* Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)* Jump (For Side Scrolling):* Jump Height* Jump time to peak = Time to reach the top of the jump* Jump time to descend = Time fall* Variable Jump = If the jump can be interrupted by releasing the jump action key* Air control on jump = If player can be controlled in middle-air* Coyote Time = time that player can jump after leaving a platform* Jump Buffer Time = time that player can activate jump before hit the ground* Side-Scrolling* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Camera Look at Player* Camera Lock Y Rotation* Camera Max Boundary* Camera Min Boundary* Camera Zoom* Horizontal Offset* Vertical Offset* Custom Camera (Optional)* Top-Down* Action Type = Use actions to move or move to mouse click* Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.* Turn Speed* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Camera Zoom* Horizontal Offset* Vertical Offset* Custom Camera (Optional)Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
2D Controls Toolkit
2D Controls plugin For Godot 4.3:
Includes:
* Side-Scrolling Controller
* Top-Down Controller
Plug-and-Play* just add as a child of the Character2D node, and it will work.
- Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump" those values can be changed on the node inspector.
Other configurations:
Movement (For all control types):
- Walk Speed
- Sprint Speed
- Acceleration
- Deacceleration
- Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)
Jump (For Side Scrolling):
- Jump Height
- Jump time to peak = Time to reach the top of the jump
- Jump time to descend = Time fall
- Variable Jump = If the jump can be interrupted by releasing the jump action key
- Air control on jump = If player can be controlled in middle-air
- Coyote Time = time that player can jump after leaving a platform
- Jump Buffer Time = time that player can activate jump before hit the ground
Side-Scrolling
- Handle Camera
- Camera Smooth Distance
- Camera Smooth Speed
- Camera Look at Player
- Camera Lock Y Rotation
- Camera Max Boundary
- Camera Min Boundary
- Camera Zoom
- Horizontal Offset
- Vertical Offset
- Custom Camera (Optional)
Top-Down
- Action Type = Use actions to move or move to mouse click
- Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.
- Turn Speed
- Handle Camera
- Camera Smooth Distance
- Camera Smooth Speed
- Camera Zoom
- Horizontal Offset
- Vertical Offset
- Custom Camera (Optional)
Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
# 2D Controls Toolkit
2D Controls plugin For Godot 4.3:
Includes:
* Side-Scrolling Controller
* Top-Down Controller
Plug-and-Play* just add as a child of the Character2D node, and it will work.
* Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"
those values can be changed on the node inspector.
Other configurations:
* Movement (For all control types):
* Walk Speed
* Sprint Speed
* Acceleration
* Deacceleration
* Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)
* Jump (For Side Scrolling):
* Jump Height
* Jump time to peak = Time to reach the top of the jump
* Jump time to descend = Time fall
* Variable Jump = If the jump can be interrupted by releasing the jump action key
* Air control on jump = If player can be controlled in middle-air
* Coyote Time = time that player can jump after leaving a platform
* Jump Buffer Time = time that player can activate jump before hit the ground
* Side-Scrolling
* Handle Camera
* Camera Smooth Distance
* Camera Smooth Speed
* Camera Look at Player
* Camera Lock Y Rotation
* Camera Max Boundary
* Camera Min Boundary
* Camera Zoom
* Horizontal Offset
* Vertical Offset
* Custom Camera (Optional)
* Top-Down
* Action Type = Use actions to move or move to mouse click
* Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.
* Turn Speed
* Handle Camera
* Camera Smooth Distance
* Camera Smooth Speed
* Camera Zoom
* Horizontal Offset
* Vertical Offset
* Custom Camera (Optional)
Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio
Reviews
Quick Information

# 2D Controls Toolkit2D Controls plugin For Godot 4.3:Includes:* Side-Scrolling Controller* Top-Down ControllerPlug-and-Play* just add as a child of the Character2D node, and it will work.* Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"those values can be changed on the node inspector.Other configurations:* Movement (For all control types):* Walk Speed* Sprint Speed* Acceleration* Deacceleration* Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)* Jump (For Side Scrolling):* Jump Height* Jump time to peak = Time to reach the top of the jump* Jump time to descend = Time fall* Variable Jump = If the jump can be interrupted by releasing the jump action key* Air control on jump = If player can be controlled in middle-air* Coyote Time = time that player can jump after leaving a platform* Jump Buffer Time = time that player can activate jump before hit the ground* Side-Scrolling* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Camera Look at Player* Camera Lock Y Rotation* Camera Max Boundary* Camera Min Boundary* Camera Zoom* Horizontal Offset* Vertical Offset* Custom Camera (Optional)* Top-Down* Action Type = Use actions to move or move to mouse click* Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.* Turn Speed* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Camera Zoom* Horizontal Offset* Vertical Offset* Custom Camera (Optional)Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio