Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
![Editor debugger hero image](https://img.godotassetlibrary.com/l3bNScZjPgrWJjq7zMYcHMLJim3LNBtYgLChG3si-tI/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly96eWxhbm5wcm9kcy5mci9pbWFnZXMvZ29kb3QvcGx1Z2lucy9lZGl0b3JfZGVidWdnZXIvaWNvbi5wbmc.webp)
Quick Information
![Editor debugger icon image](https://img.godotassetlibrary.com/eI9bA7E8xdintsoya6yh13NBy6mutrOfMh68gfDe4hQ/rs:fit:50:50:0/g:no/aHR0cHM6Ly96eWxhbm5wcm9kcy5mci9pbWFnZXMvZ29kb3QvcGx1Z2lucy9lZGl0b3JfZGVidWdnZXIvaWNvbi5wbmc.webp)
This plugin allows you to inspect the editor's scene tree itself, within the editor. It's a bit the same concept as a web browser element inspector.New in 0.3:- Ported to Godot 4- Added icons to nodes in the tree view (thanks to Xananax)- Replaced "Save Branch As Scene" button with a contextual menu (thanks to Xananax)- Added a menu to copy node paths, optionally including node types (thanks to Xananax)Full changelog at https://github.com/Zylann/godot_editor_debugger_plugin
This plugin allows you to inspect the editor's scene tree itself, within the editor. It's a bit the same concept as a web browser element inspector.
New in 0.3:
- Ported to Godot 4
- Added icons to nodes in the tree view (thanks to Xananax)
- Replaced "Save Branch As Scene" button with a contextual menu (thanks to Xananax)
- Added a menu to copy node paths, optionally including node types (thanks to Xananax)
Full changelog at https://github.com/Zylann/godot_editor_debugger_plugin
Reviews
Quick Information
![Editor debugger icon image](https://img.godotassetlibrary.com/eI9bA7E8xdintsoya6yh13NBy6mutrOfMh68gfDe4hQ/rs:fit:50:50:0/g:no/aHR0cHM6Ly96eWxhbm5wcm9kcy5mci9pbWFnZXMvZ29kb3QvcGx1Z2lucy9lZGl0b3JfZGVidWdnZXIvaWNvbi5wbmc.webp)
This plugin allows you to inspect the editor's scene tree itself, within the editor. It's a bit the same concept as a web browser element inspector.New in 0.3:- Ported to Godot 4- Added icons to nodes in the tree view (thanks to Xananax)- Replaced "Save Branch As Scene" button with a contextual menu (thanks to Xananax)- Added a menu to copy node paths, optionally including node types (thanks to Xananax)Full changelog at https://github.com/Zylann/godot_editor_debugger_plugin