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Audio BPM Sync Demo

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Godot Engine
Audio BPM Sync Demo

A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute).How it works:For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`.Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

Audio BPM Sync

A demo of how to sync the audio playback with the time for a consistent BPM.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/581

How does it work?

For the sound clock, it uses methods in AudioServer to sync the audio playback. For the system clock, it uses OS.get_ticks_usec().

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A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute).

How it works:

For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`.

Language: GDScript

Renderer: Compatibility

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Quick Information

0 ratings
Audio BPM Sync Demo icon image
Godot Engine
Audio BPM Sync Demo

A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute).How it works:For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`.Language: GDScriptRenderer: Compatibility

Supported Engine Version
4.2
Version String
4.2-31d1c0c
License Version
MIT
Support Level
featured
Modified Date
1 year ago
Git URL
Issue URL

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Released under the AGPLv3 license

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