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Quick Information

A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute).How it works:For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`.Language: GDScriptRenderer: Compatibility
Audio BPM Sync
A demo of how to sync the audio playback with the time for a consistent BPM.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/581
How does it work?
For the sound clock, it uses methods in
AudioServer
to sync the audio playback.
For the system clock, it uses OS.get_ticks_usec()
.
Screenshots
A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute).
How it works:
For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`.
Language: GDScript
Renderer: Compatibility
Reviews
Quick Information

A demo of how to sync the audio playback with the time for a consistent BPM (beats per minute).How it works:For the sound clock, it uses methods in the AudioServer singleton to synchronize the audio playback. For the system clock, it uses `Time.get_ticks_usec()`.Language: GDScriptRenderer: Compatibility