Shell Fur

An asset by Arnklit
The page banner background of a mountain and forest
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Arnklit
Shell Fur

Adds a fur node to Godot 3.2.* Fur can be styled with textures and various parameters.* Works on static and skinned meshes.* Fur can be styled using blendshapes.* Fur moves based on gravity and postional and rotational physics around pivot point.* Built-in LOD system.Version 0.2.0 Changes* Improved UI, now dynamically parses shader for better use with custom shader* GLES2 support* API option for growth, for effects of the fur growing through animation or script call* Ability to control fur length, density, thickness and growth offset with a single RGBA mask textureVersion 0.1.1 Changes* Improved UI* Two additional fur patterns* Performance improvements* Experimental mobile support* Bug fixes

Supported Engine Version
3.2
Version String
0.2.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Adds a fur node to Godot 3.2.

* Fur can be styled with textures and various parameters.
* Works on static and skinned meshes.
* Fur can be styled using blendshapes.
* Fur moves based on gravity and postional and rotational physics around pivot point.
* Built-in LOD system.

Version 0.2.0 Changes

* Improved UI, now dynamically parses shader for better use with custom shader
* GLES2 support
* API option for growth, for effects of the fur growing through animation or script call
* Ability to control fur length, density, thickness and growth offset with a single RGBA mask texture

Version 0.1.1 Changes

* Improved UI
* Two additional fur patterns
* Performance improvements
* Experimental mobile support
* Bug fixes

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Quick Information

0 ratings
Shell Fur icon image
Arnklit
Shell Fur

Adds a fur node to Godot 3.2.* Fur can be styled with textures and various parameters.* Works on static and skinned meshes.* Fur can be styled using blendshapes.* Fur moves based on gravity and postional and rotational physics around pivot point.* Built-in LOD system.Version 0.2.0 Changes* Improved UI, now dynamically parses shader for better use with custom shader* GLES2 support* API option for growth, for effects of the fur growing through animation or script call* Ability to control fur length, density, thickness and growth offset with a single RGBA mask textureVersion 0.1.1 Changes* Improved UI* Two additional fur patterns* Performance improvements* Experimental mobile support* Bug fixes

Supported Engine Version
3.2
Version String
0.2.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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