Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
![Shell Fur thumbnail image](https://img.godotassetlibrary.com/LyIV17JLixmzSf8wQpzW_0ySnMEbLn8I9vqgkY3oESw/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0FybmtsaXQvbWVkaWEvbWFpbi9TaGVsbEZ1ckFkZC1vbi9EZW1vU2NlbmVUaHVtYm5haWwucG5n.webp)
![Shell Fur thumbnail image](https://img.godotassetlibrary.com/LyIV17JLixmzSf8wQpzW_0ySnMEbLn8I9vqgkY3oESw/rs:fit:640:360:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0FybmtsaXQvbWVkaWEvbWFpbi9TaGVsbEZ1ckFkZC1vbi9EZW1vU2NlbmVUaHVtYm5haWwucG5n.webp)
![Shell Fur hero image](https://img.godotassetlibrary.com/lcjx8NFNkXbSZEOsAdNhCwWe0ydM2hWmqIHF7cDu7Ug/rs:fit:1920:1080:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0FybmtsaXQvbWVkaWEvbWFpbi9TaGVsbEZ1ckFkZC1vbi9EZW1vU2NlbmUucG5n.webp)
Quick Information
![Shell Fur icon image](https://img.godotassetlibrary.com/e9B2gAU53ofKnbr4ce2Klttx7XfhL5E_Qx5dNpM0Wa0/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0FybmtsaXQvU2hlbGxGdXJHb2RvdC9tYWluL2ljb24ucG5n.webp)
Adds a fur node to Godot 3.2.* Fur can be styled with textures and various parameters.* Works on static and skinned meshes.* Fur can be styled using blendshapes.* Fur moves based on gravity and postional and rotational physics around pivot point.* Built-in LOD system.Version 0.2.0 Changes* Improved UI, now dynamically parses shader for better use with custom shader* GLES2 support* API option for growth, for effects of the fur growing through animation or script call* Ability to control fur length, density, thickness and growth offset with a single RGBA mask textureVersion 0.1.1 Changes* Improved UI* Two additional fur patterns* Performance improvements* Experimental mobile support* Bug fixes
Adds a fur node to Godot 3.2.
* Fur can be styled with textures and various parameters.
* Works on static and skinned meshes.
* Fur can be styled using blendshapes.
* Fur moves based on gravity and postional and rotational physics around pivot point.
* Built-in LOD system.
Version 0.2.0 Changes
* Improved UI, now dynamically parses shader for better use with custom shader
* GLES2 support
* API option for growth, for effects of the fur growing through animation or script call
* Ability to control fur length, density, thickness and growth offset with a single RGBA mask texture
Version 0.1.1 Changes
* Improved UI
* Two additional fur patterns
* Performance improvements
* Experimental mobile support
* Bug fixes
Reviews
Quick Information
![Shell Fur icon image](https://img.godotassetlibrary.com/e9B2gAU53ofKnbr4ce2Klttx7XfhL5E_Qx5dNpM0Wa0/rs:fit:50:50:0/g:no/aHR0cHM6Ly9yYXcuZ2l0aHVidXNlcmNvbnRlbnQuY29tL0FybmtsaXQvU2hlbGxGdXJHb2RvdC9tYWluL2ljb24ucG5n.webp)
Adds a fur node to Godot 3.2.* Fur can be styled with textures and various parameters.* Works on static and skinned meshes.* Fur can be styled using blendshapes.* Fur moves based on gravity and postional and rotational physics around pivot point.* Built-in LOD system.Version 0.2.0 Changes* Improved UI, now dynamically parses shader for better use with custom shader* GLES2 support* API option for growth, for effects of the fur growing through animation or script call* Ability to control fur length, density, thickness and growth offset with a single RGBA mask textureVersion 0.1.1 Changes* Improved UI* Two additional fur patterns* Performance improvements* Experimental mobile support* Bug fixes