GdUnit3 - Unit Testing Framework

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Quick Information

2 ratings
GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript or C#(Beta)- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

Supported Engine Version
3.3
Version String
2.0.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Roboto Mono Variable Font

This download contains Roboto Mono as both variable fonts and static fonts.

Roboto Mono is a variable font with this axis: wght

This means all the styles are contained in these files: RobotoMono-VariableFont_wght.ttf RobotoMono-Italic-VariableFont_wght.ttf

If your app fully supports variable fonts, you can now pick intermediate styles that aren’t available as static fonts. Not all apps support variable fonts, and in those cases you can use the static font files for Roboto Mono: static/RobotoMono-Thin.ttf static/RobotoMono-ExtraLight.ttf static/RobotoMono-Light.ttf static/RobotoMono-Regular.ttf static/RobotoMono-Medium.ttf static/RobotoMono-SemiBold.ttf static/RobotoMono-Bold.ttf static/RobotoMono-ThinItalic.ttf static/RobotoMono-ExtraLightItalic.ttf static/RobotoMono-LightItalic.ttf static/RobotoMono-Italic.ttf static/RobotoMono-MediumItalic.ttf static/RobotoMono-SemiBoldItalic.ttf static/RobotoMono-BoldItalic.ttf

Get started

  1. Install the font files you want to use

  2. Use your app's font picker to view the font family and all the available styles

Learn more about variable fonts

https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts https://variablefonts.typenetwork.com https://medium.com/variable-fonts

In desktop apps

https://theblog.adobe.com/can-variable-fonts-illustrator-cc https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts

Online

https://developers.google.com/fonts/docs/getting_started https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts

Installing fonts

MacOS: https://support.apple.com/en-us/HT201749 Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows

Android Apps

https://developers.google.com/fonts/docs/android https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts

License

Please read the full license text (LICENSE.txt) to understand the permissions, restrictions and requirements for usage, redistribution, and modification.

You can use them freely in your products & projects - print or digital, commercial or otherwise. However, you can't sell the fonts on their own.

This isn't legal advice, please consider consulting a lawyer and see the full license for all details.

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor.

https://mikeschulze.github.io/gdUnit3/


Features
- Write and run tests in GdScript or C#(Beta)
- Embedded test Inspector in the Godot to navigate over your test suites
- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector
- Create test’s directly from the ScriptEditor
- A Configurable template for the creation of a new test-suite
- A spacious set of Asserts use to verify your code
- Argument matchers to verify the behavior of a function call by a specified argument type.
- Fluent syntax support
- Test Fuzzing support
- Mocking a class to simulate the implementation which you define the output of certain function
- Spy on a instance to verify that a function has been called with certain parameters.
- Mock or Spy on a Scene
- Provides a scene runner to simulate interactions on a scene
- Simulate by Input events like mouse and/or keyboard
- Simulate scene processing by a certain number of frames
- Simulate scene proccessing by waiting for a specific signal
- Simulate scene proccessing by waiting for a specific function result
- Update Notifier to install latest version from GitHub
- Command Line Tool
- Visual Studio Code support by (GdUnit Test Explorer) extension


- You are welcome to test in and send me your feedback
- You are welcome to suggest improvements
- You are welcome to report bugs

Reviews

2 ratings
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Quick Information

2 ratings
GdUnit3 - Unit Testing Framework icon image
NullPointer
GdUnit3 - Unit Testing Framework

GdUnit3 is a framework for testing Gd-Scrips/C# and Scenes within the Godot editor. https://mikeschulze.github.io/gdUnit3/Features- Write and run tests in GdScript or C#(Beta)- Embedded test Inspector in the Godot to navigate over your test suites- Run test-suite(s) by using the context menu on FileSystem, ScriptEditor or GdUnit Inspector- Create test’s directly from the ScriptEditor- A Configurable template for the creation of a new test-suite- A spacious set of Asserts use to verify your code- Argument matchers to verify the behavior of a function call by a specified argument type.- Fluent syntax support- Test Fuzzing support- Mocking a class to simulate the implementation which you define the output of certain function- Spy on a instance to verify that a function has been called with certain parameters.- Mock or Spy on a Scene- Provides a scene runner to simulate interactions on a scene - Simulate by Input events like mouse and/or keyboard - Simulate scene processing by a certain number of frames - Simulate scene proccessing by waiting for a specific signal - Simulate scene proccessing by waiting for a specific function result- Update Notifier to install latest version from GitHub- Command Line Tool- Visual Studio Code support by (GdUnit Test Explorer) extension- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs

Supported Engine Version
3.3
Version String
2.0.0
License Version
MIT
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers