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Quick Information
Plugin to execute or build make targets from the Godot Editor.The plugin adds a new dock to the bottom panel called Make that reads the makefile in your project root directory and creates a list build targets, each triggerable from the UI.You're free to configure build targets however you like:- Automations- Execute scripts- Build and compile programs- GDNative developmentUser defined variables can also be passed to make routines.See the github repository for further details.
Makefile Launcher Plugin
Plugin to execute or build make targets from the Godot Editor.
The plugin adds a new dock to the bottom panel called Make that reads the makefile in your project root directory and creates a list build targets, each triggerable from the UI.
Installation
- Make sure to have the
make
executable in your PATH. - Copy the addons/makefile_launcher folder in your addons folder.
- Navigate to Project -> Project Settings -> Plugins and enable the Makefile Launcher plugin.
How to use
- Place your makefile (or Makefile) in your project root folder.
- Open the Make bottom panel, the plugin will automatically load the build target it finds.
- Click the play icon to the left of a build target to trigger a make build, the output of the make command will appear in the Output panel when it terminates.
You're free to configure build targets however you like:
- Automations
- Execute scripts
- Build and compile programs
- GDNative development
Features
- Reload the build targets from the makefile clicking on the refresh icon on the top left.
- Show and hide the Output panel.
- Add optional directives before your make build targets:
#confirm #args: message branch add_commit_push: git add . git commit -m "$(message)" git push origin $(branch)
- #confirm
Require an extra user confirmation before triggering a make build. - #args: ...
Expose variables to the editor.
These variables will appear as text fields in the Make panel and can be used during the make build.
- #confirm
Plugin to execute or build make targets from the Godot Editor.
The plugin adds a new dock to the bottom panel called Make that reads the makefile in your project root directory and creates a list build targets, each triggerable from the UI.
You're free to configure build targets however you like:
- Automations
- Execute scripts
- Build and compile programs
- GDNative development
User defined variables can also be passed to make routines.
See the github repository for further details.
Reviews
Quick Information
Plugin to execute or build make targets from the Godot Editor.The plugin adds a new dock to the bottom panel called Make that reads the makefile in your project root directory and creates a list build targets, each triggerable from the UI.You're free to configure build targets however you like:- Automations- Execute scripts- Build and compile programs- GDNative developmentUser defined variables can also be passed to make routines.See the github repository for further details.