Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser



Quick Information

This is an ECS implementation to be adapted to any Node.The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.
SGC
Simple Godot Component System for any Node
The component class is abstract and can be extended for other scripts to inherit.
SGCComponent
It can be added to any node (as long as it is not one of the same type).
SGCComponentProperty
These are properties of all types supported by the engine. They are only added to one component.
SGCComponentPropertyGroup
You can separate the properties of a component using property groups. These are resources that can be saved.
This is an ECS implementation to be adapted to any Node.
The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.
Reviews
Quick Information

This is an ECS implementation to be adapted to any Node.The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.