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NZ projectiles 2 & 3D

An asset by Neko_Zero
The page banner background of a mountain and forest
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Neko_Zero
NZ projectiles 2 & 3D

Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects. Also includes two more plugins: NZ_projectiles_custom (adds a new projectile class that is much more customizable, but harder to work with) and NZ_projectiles_emitter (adds nodes with which you can emit projectiles). Both plugins require the main one - NZ_projectiles, but if you don't need those extra plugins, you can just remove them.

Supported Engine Version
4.5
Version String
2.8
License Version
MIT
Support Level
community
Modified Date
29 days ago
Git URL
Issue URL

NZ projectiles

Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.

Changelog

2.0

Added 3D support
Changed ID from int to String.
Moved ID from Projectile_extended to Projectile
Changed some functions names to include _ in them, also removed deprecated function
Removed clamp functions from SC_random_range

Extended projectile

You can set a resource to change projectiles speed, atk, movement, hit arguments and removal logic.

Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects. Also includes two more plugins: NZ_projectiles_custom (adds a new projectile class that is much more customizable, but harder to work with) and NZ_projectiles_emitter (adds nodes with which you can emit projectiles). Both plugins require the main one - NZ_projectiles, but if you don't need those extra plugins, you can just remove them.

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Quick Information

0 ratings
NZ projectiles 2 & 3D icon image
Neko_Zero
NZ projectiles 2 & 3D

Plugin for Godot that adds a projectile system in 2D&3D. There are four projectile classes (2 each for 2D & 3D), base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects. Also includes two more plugins: NZ_projectiles_custom (adds a new projectile class that is much more customizable, but harder to work with) and NZ_projectiles_emitter (adds nodes with which you can emit projectiles). Both plugins require the main one - NZ_projectiles, but if you don't need those extra plugins, you can just remove them.

Supported Engine Version
4.5
Version String
2.8
License Version
MIT
Support Level
community
Modified Date
29 days ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

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Created by developers for developers