Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser



Quick Information

Loggot is a Godot plugin that allow total control on logs.It allow you to create different named loggers.For example you can have a logger for a Player node and another for all Enemy nodes and make each log to two separate files player.log and enemy.log.Or you can log Player output to console and Enemy output to a file. As you want.Each Logger can have multiple Appender. They also can share same appenders (ex output to same file).Appender have an Encoder to encode log event to whatever. Basically an Encoder can just output formatted text.You can wrap an Appender into an AsyncAppender and transform it to an asynchronous Appender.You can create your own Appender/Encoder and inject it to Logger/Appender. Just extends it.
Loggot is a Godot plugin that allow total control on logs.
It allow you to create different named loggers.
For example you can have a logger for a Player node and another for all Enemy nodes and make each log to two separate files player.log and enemy.log.
Or you can log Player output to console and Enemy output to a file. As you want.
Each Logger can have multiple Appender. They also can share same appenders (ex output to same file).
Appender have an Encoder to encode log event to whatever. Basically an Encoder can just output formatted text.
You can wrap an Appender into an AsyncAppender and transform it to an asynchronous Appender.
You can create your own Appender/Encoder and inject it to Logger/Appender. Just extends it.
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Quick Information

Loggot is a Godot plugin that allow total control on logs.It allow you to create different named loggers.For example you can have a logger for a Player node and another for all Enemy nodes and make each log to two separate files player.log and enemy.log.Or you can log Player output to console and Enemy output to a file. As you want.Each Logger can have multiple Appender. They also can share same appenders (ex output to same file).Appender have an Encoder to encode log event to whatever. Basically an Encoder can just output formatted text.You can wrap an Appender into an AsyncAppender and transform it to an asynchronous Appender.You can create your own Appender/Encoder and inject it to Logger/Appender. Just extends it.