TwitchIRCClient

An asset by rblopes
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rblopes
TwitchIRCClient

An abstraction layer for the Twitch IRC API, over a WebSocket connection, that makes it possible for games and applications created with Godot Engine to interact with Twitch channels.Updates in v0.3.0:- BREAKING CHANGE: Remove `authentication_failed` signal- BREAKING CHANGE: Remove `authentication_succeeded` signal- BREAKING CHANGE: Remove `connection_refused` signal- BREAKING CHANGE: Remove `ping` and `pong` signals- BREAKING CHANGE: Remove `username_list_received` signal- BREAKING CHANGE: Remove `user_joined` signal- BREAKING CHANGE: Remove `user_parted` signal- Add `authentication_completed` signal- Add `joined` signal- Add `parted` signal- Change `open_connection` to return error value- Remove support for membership capabilities- Update message handler

Supported Engine Version
4.0
Version String
0.3.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

An abstraction layer for the Twitch IRC API, over a WebSocket connection, that makes it possible for games and applications created with Godot Engine to interact with Twitch channels.

Updates in v0.3.0:
- BREAKING CHANGE: Remove `authentication_failed` signal
- BREAKING CHANGE: Remove `authentication_succeeded` signal
- BREAKING CHANGE: Remove `connection_refused` signal
- BREAKING CHANGE: Remove `ping` and `pong` signals
- BREAKING CHANGE: Remove `username_list_received` signal
- BREAKING CHANGE: Remove `user_joined` signal
- BREAKING CHANGE: Remove `user_parted` signal
- Add `authentication_completed` signal
- Add `joined` signal
- Add `parted` signal
- Change `open_connection` to return error value
- Remove support for membership capabilities
- Update message handler

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Quick Information

0 ratings
TwitchIRCClient icon image
rblopes
TwitchIRCClient

An abstraction layer for the Twitch IRC API, over a WebSocket connection, that makes it possible for games and applications created with Godot Engine to interact with Twitch channels.Updates in v0.3.0:- BREAKING CHANGE: Remove `authentication_failed` signal- BREAKING CHANGE: Remove `authentication_succeeded` signal- BREAKING CHANGE: Remove `connection_refused` signal- BREAKING CHANGE: Remove `ping` and `pong` signals- BREAKING CHANGE: Remove `username_list_received` signal- BREAKING CHANGE: Remove `user_joined` signal- BREAKING CHANGE: Remove `user_parted` signal- Add `authentication_completed` signal- Add `joined` signal- Add `parted` signal- Change `open_connection` to return error value- Remove support for membership capabilities- Update message handler

Supported Engine Version
4.0
Version String
0.3.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers