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Quick Information
A simple light class for the Godot engine inspired by the string-based light animation system originally seen in Quake and Half Life games.Created on Godot version 3.4.2 but should work on earlier versions too. Installation:- Setup your lamp scene according to QuakeLamp*.tscn example scenes. Lights and models should be added as child nodes.- Attach QuakeLamp.gd on your parent lamp node. - Drag and drop in your main scene, select the desired animation type and enjoy your new animated light.Features: - Includes 11 animation table presets from Quake. - Supports custom user animations. - Animations can be previewed in the Godot editor. - Supports optional fade between the string animation values to break the stepping effect where needed. - The light animation affects the emission of the lamp material/s.
quake_lights_for_godot
A simple light class prefab for the Godot engine inspired by the string-based light animation system originally found in Quake: https://github.com/id-Software/Quake
Godot version 3.4.2
Features:
- Includes all the 11 original Quake animation tables.
- The light animation affects the emission of the lamp material/s.
- Supports optional fade between the string animation values to break the stepping effect where needed.
- Supports custom user animations.
- Animations can be previewed in the Godot editor.
Feel free to use anyway you like. Credits appreciated.
A simple light class for the Godot engine inspired by the string-based light animation system originally seen in Quake and Half Life games.
Created on Godot version 3.4.2 but should work on earlier versions too.
Installation:
- Setup your lamp scene according to QuakeLamp*.tscn example scenes. Lights and models should be added as child nodes.
- Attach QuakeLamp.gd on your parent lamp node.
- Drag and drop in your main scene, select the desired animation type and enjoy your new animated light.
Features:
- Includes 11 animation table presets from Quake.
- Supports custom user animations.
- Animations can be previewed in the Godot editor.
- Supports optional fade between the string animation values to break the stepping effect where needed.
- The light animation affects the emission of the lamp material/s.
Reviews
Quick Information
A simple light class for the Godot engine inspired by the string-based light animation system originally seen in Quake and Half Life games.Created on Godot version 3.4.2 but should work on earlier versions too. Installation:- Setup your lamp scene according to QuakeLamp*.tscn example scenes. Lights and models should be added as child nodes.- Attach QuakeLamp.gd on your parent lamp node. - Drag and drop in your main scene, select the desired animation type and enjoy your new animated light.Features: - Includes 11 animation table presets from Quake. - Supports custom user animations. - Animations can be previewed in the Godot editor. - Supports optional fade between the string animation values to break the stepping effect where needed. - The light animation affects the emission of the lamp material/s.