TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3

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TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3 thumbnail image
TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3 thumbnail image
TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3 thumbnail image
TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3 hero image

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TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3 icon image
CodeAndWeb
TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3

Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0

Supported Engine Version
3.0
Version String
1.0.5
License Version
MIT
Support Level
community
Modified Date
6 months ago
Git URL
Issue URL

TexturePacker Importer

This is a plugin for Godot Engine to import TileSets and AtlasTextures from the TexturePacker

Note: This is compatible only with Godot 3.0 or later.

Installation

Simply download it from Godot Asset Library

Alternatively, download or clone this repository and copy the contents of the addons folder to your own project's addons folder.

Important: Enable the plugin on the Project Settings.

Features

  • Import sprite sheets as AtlasTextures
  • Import sprite sheets as TileSets
  • Supports trimmed sprites (margin)
  • Supports MultiPack

Usage (once the plugin is enabled)

  1. Save your sprite sheets / tile maps in your project folder
  2. Watch Godot import it automatically.

Release notes

1.0.5 (2020-06-16)

  • Fixed syntax to support Godot 3.2.2
  • Fixed memory leak (thanks @2shady4u)
  • Support additional image formats: webp, pvr, tga (thanks @AntonSalazar)
  • Renamed master branch to main

1.0.4 (2018-12-11)

  • Fixed syntax to support Godot 3.1

1.0.3 (2018-10-05)

  • Reduced memory usage during import

1.0.2 (2018-04-18)

  • Sprite sheets can now be placed in sub folders

1.0.1 (2018-03-14)

  • Fixed order of import to prevent "No loader found on resources" error

1.0.0 (2018-03-12)

  • Initial release

License

MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH

Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.

Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.

This also increases the game performance because less texture swapping is required during the render process of your game scene.

For Godot 3.0

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Quick Information

0 ratings
TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3 icon image
CodeAndWeb
TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3

Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0

Supported Engine Version
3.0
Version String
1.0.5
License Version
MIT
Support Level
community
Modified Date
6 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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