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Audio Stream Player Clipper 2D

An asset by Saulo de Souza
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Quick Information

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Audio Stream Player Clipper 2D icon image
Saulo de Souza
Audio Stream Player Clipper 2D

Maximize your control over audio in your Godot projects with AudioStreamPlayerClipper2D, a solution for audio clipping that goes beyond the engine's native capabilities. Precisely set the start and end points of your audio clips quickly and intuitively through the editor.Full support for all platforms, including web (the audio loop with offset in Godot currently does not work for web). AudioStreamPlayerClipper2D ensures that your audio cuts and adjustments are maintained accurately across all platforms.Additionally, streamline your workflow with the ability to test audio directly in the editor inspector, without needing to run the game. Simplify the process of fine-tuning and refining your sounds quickly and efficiently.SettingsStart TimeEnd TimeApply CutAudio StreamAutoPlayLoopVolume DBPitch ScaleMax DistanceAttenuationPanning StrengthEditor Play Test$AudioStreamPlayerClipper2D.loop = false$AudioStreamPlayerClipper2D.auto_play = false$AudioStreamPlayerClipper2D.start_time = 0.0$AudioStreamPlayerClipper2D.end_time = 0.0$AudioStreamPlayerClipper2D.apply_cut = false$AudioStreamPlayerClipper2D.volume_db = 0.0$AudioStreamPlayerClipper2D.pitch_scale = 1$AudioStreamPlayerClipper2D.max_distance = 2000.0$AudioStreamPlayerClipper2D.attenuation = 1.0$AudioStreamPlayerClipper2D.panning_strength = 1.0$AudioStreamPlayerClipper2D.play()$AudioStreamPlayerClipper2D.stop()

Supported Engine Version
4.3
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
8 months ago
Git URL
Issue URL

AudioStreamPlayerClipper2D: Advanced Audio Control for Godot

Maximize your control over audio in your Godot projects with AudioStreamPlayerClipper2D, a solution for audio clipping that goes beyond the engine's native capabilities. Precisely set the start and end points of your audio clips quickly and intuitively through the editor.

Full support for all platforms, including web (the audio loop with offset in Godot currently does not work for web). AudioStreamPlayerClipper2D ensures that your audio cuts and adjustments are maintained accurately across all platforms.

Additionally, streamline your workflow with the ability to test audio directly in the editor inspector, without needing to run the game. Simplify the process of fine-tuning and refining your sounds quickly and efficiently.

Settings

  • Start Time
  • End Time
  • Apply Cut
  • Audio Stream
  • AutoPlay
  • Loop
  • Volume DB
  • Pitch Scale
  • Max Distance
  • Attenuation
  • Panning Strength
  • Editor Play Test
$AudioStreamPlayerClipper2D.loop = false
$AudioStreamPlayerClipper2D.auto_play = false
$AudioStreamPlayerClipper2D.start_time = 0.0
$AudioStreamPlayerClipper2D.end_time = 0.0
$AudioStreamPlayerClipper2D.apply_cut = false
$AudioStreamPlayerClipper2D.volume_db = 0.0
$AudioStreamPlayerClipper2D.pitch_scale = 1
$AudioStreamPlayerClipper2D.max_distance = 2000.0
$AudioStreamPlayerClipper2D.attenuation = 1.0
$AudioStreamPlayerClipper2D.panning_strength = 1.0
$AudioStreamPlayerClipper2D.play()
$AudioStreamPlayerClipper2D.stop()

README Screen Shoot

Installation

  1. Download the plugin and place the AudioStreamPlayerClipper2D folder inside the addons folder of your Godot project.
  2. Enable the plugin in Project Settings > Plugins.

Usage

  1. Select the audio node you want to adjust in your project.
  2. In the Inspector, locate the AudioStreamPlayerClipper2D section.
  3. Configure the desired parameters, including start and end time, cut, loop, and autoplay.
  4. Test the audio directly in the inspector for quick and precise adjustments.

Support

For any questions or additional support, contact [email protected].


Enjoy AudioStreamPlayerClipper2D for complete and efficient control over audio in your Godot projects!

Maximize your control over audio in your Godot projects with AudioStreamPlayerClipper2D, a solution for audio clipping that goes beyond the engine's native capabilities. Precisely set the start and end points of your audio clips quickly and intuitively through the editor.

Full support for all platforms, including web (the audio loop with offset in Godot currently does not work for web). AudioStreamPlayerClipper2D ensures that your audio cuts and adjustments are maintained accurately across all platforms.

Additionally, streamline your workflow with the ability to test audio directly in the editor inspector, without needing to run the game. Simplify the process of fine-tuning and refining your sounds quickly and efficiently.

Settings
Start Time
End Time
Apply Cut
Audio Stream
AutoPlay
Loop
Volume DB
Pitch Scale
Max Distance
Attenuation
Panning Strength
Editor Play Test

$AudioStreamPlayerClipper2D.loop = false
$AudioStreamPlayerClipper2D.auto_play = false
$AudioStreamPlayerClipper2D.start_time = 0.0
$AudioStreamPlayerClipper2D.end_time = 0.0
$AudioStreamPlayerClipper2D.apply_cut = false
$AudioStreamPlayerClipper2D.volume_db = 0.0
$AudioStreamPlayerClipper2D.pitch_scale = 1
$AudioStreamPlayerClipper2D.max_distance = 2000.0
$AudioStreamPlayerClipper2D.attenuation = 1.0
$AudioStreamPlayerClipper2D.panning_strength = 1.0
$AudioStreamPlayerClipper2D.play()
$AudioStreamPlayerClipper2D.stop()

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Quick Information

0 ratings
Audio Stream Player Clipper 2D icon image
Saulo de Souza
Audio Stream Player Clipper 2D

Maximize your control over audio in your Godot projects with AudioStreamPlayerClipper2D, a solution for audio clipping that goes beyond the engine's native capabilities. Precisely set the start and end points of your audio clips quickly and intuitively through the editor.Full support for all platforms, including web (the audio loop with offset in Godot currently does not work for web). AudioStreamPlayerClipper2D ensures that your audio cuts and adjustments are maintained accurately across all platforms.Additionally, streamline your workflow with the ability to test audio directly in the editor inspector, without needing to run the game. Simplify the process of fine-tuning and refining your sounds quickly and efficiently.SettingsStart TimeEnd TimeApply CutAudio StreamAutoPlayLoopVolume DBPitch ScaleMax DistanceAttenuationPanning StrengthEditor Play Test$AudioStreamPlayerClipper2D.loop = false$AudioStreamPlayerClipper2D.auto_play = false$AudioStreamPlayerClipper2D.start_time = 0.0$AudioStreamPlayerClipper2D.end_time = 0.0$AudioStreamPlayerClipper2D.apply_cut = false$AudioStreamPlayerClipper2D.volume_db = 0.0$AudioStreamPlayerClipper2D.pitch_scale = 1$AudioStreamPlayerClipper2D.max_distance = 2000.0$AudioStreamPlayerClipper2D.attenuation = 1.0$AudioStreamPlayerClipper2D.panning_strength = 1.0$AudioStreamPlayerClipper2D.play()$AudioStreamPlayerClipper2D.stop()

Supported Engine Version
4.3
Version String
1.0
License Version
MIT
Support Level
community
Modified Date
8 months ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Created by developers for developers