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Quick Information
Procedural-Terrain-Generator-for-Godot
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map.
Supported Engine Version
4.4
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
18 hours ago
Git URL
Issue URL
Procedural-Terrain-Generator-for-Godot
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map.
Usage
- Attach the
terrain_generator.gdscript to a MeshInstance3D node. - Set the Heightmap Path: Specify the path to your height map image file (e.g., PNG, JPG, etc.).
- Configure the Mesh: Ensure the MeshInstance3D uses a PlaneMesh resource.
- Adjust the Subdivisions property to control the terrain detail. Be careful, as a subdivisions value greater than the map size may result in "steps" on the surface!
Tested on Godot 4.4. It’s public domain, so use it however you want!
Screenshots
some ugly... but cool, lol
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map.
Reviews
Quick Information
Procedural-Terrain-Generator-for-Godot
Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map.
Supported Engine Version
4.4
Version String
1.0
License Version
CC0
Support Level
community
Modified Date
18 hours ago
Git URL
Issue URL