Measuring Tape (2D and 3D)

An asset by aaronfranke
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aaronfranke
Measuring Tape (2D and 3D)

A tool for measuring things in Godot, using the positions of the measurement node and its parent node.These measurement types are supported:* Length* Area* Perimeter* Volume* Surface areaThese unit types are supported:* Meters* Millimeters* Centimeters* Kilometers* Hammer units (the Source engine's units).* Inches* Feet* Feet and inches* Yards* Miles* Light seconds* Light nanoseconds* Hectares (area)* Acres (area)* Liters (volume)* Gallons (volume)With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.

Supported Engine Version
3.3
Version String
3.3
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

A tool for measuring things in Godot, using the positions of the measurement node and its parent node.

These measurement types are supported:

* Length
* Area
* Perimeter
* Volume
* Surface area

These unit types are supported:

* Meters
* Millimeters
* Centimeters
* Kilometers
* Hammer units (the Source engine's units).
* Inches
* Feet
* Feet and inches
* Yards
* Miles
* Light seconds
* Light nanoseconds
* Hectares (area)
* Acres (area)
* Liters (volume)
* Gallons (volume)

With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.

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Quick Information

0 ratings
Measuring Tape (2D and 3D) icon image
aaronfranke
Measuring Tape (2D and 3D)

A tool for measuring things in Godot, using the positions of the measurement node and its parent node.These measurement types are supported:* Length* Area* Perimeter* Volume* Surface areaThese unit types are supported:* Meters* Millimeters* Centimeters* Kilometers* Hammer units (the Source engine's units).* Inches* Feet* Feet and inches* Yards* Miles* Light seconds* Light nanoseconds* Hectares (area)* Acres (area)* Liters (volume)* Gallons (volume)With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.

Supported Engine Version
3.3
Version String
3.3
License Version
MIT
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

Plug and Play

Browse assets directly from Godot

Community Driven

Created by developers for developers