HCoroutines (C#)

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Inspiaaa
HCoroutines (C#)

HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot for the C# language.This tool has been specifically designed for the Godot game engine, making it a breeze to work with features that would otherwise be a headache to integrate with:- Handles features specific to Godot, such as signals, tweens and delays.- Allows you to run code either in _Process() or _PhysicsProcess() frames.- Out of the box support for pausing coroutines when the game is paused.In addition to the above, this library also offers:- Native support for async programming and tasks.- Easy to use interface to minimise boilerplate and increase readability.- Wide array of built-in coroutine types to handle common tasks.For more information, please see the README https://github.com/Inspiaaa/HCoroutines

Supported Engine Version
4.0
Version String
2.0.0
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot for the C# language.

This tool has been specifically designed for the Godot game engine, making it a breeze to work with features that would otherwise be a headache to integrate with:

- Handles features specific to Godot, such as signals, tweens and delays.
- Allows you to run code either in _Process() or _PhysicsProcess() frames.
- Out of the box support for pausing coroutines when the game is paused.

In addition to the above, this library also offers:

- Native support for async programming and tasks.
- Easy to use interface to minimise boilerplate and increase readability.
- Wide array of built-in coroutine types to handle common tasks.

For more information, please see the README https://github.com/Inspiaaa/HCoroutines

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Quick Information

0 ratings
HCoroutines (C#) icon image
Inspiaaa
HCoroutines (C#)

HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot for the C# language.This tool has been specifically designed for the Godot game engine, making it a breeze to work with features that would otherwise be a headache to integrate with:- Handles features specific to Godot, such as signals, tweens and delays.- Allows you to run code either in _Process() or _PhysicsProcess() frames.- Out of the box support for pausing coroutines when the game is paused.In addition to the above, this library also offers:- Native support for async programming and tasks.- Easy to use interface to minimise boilerplate and increase readability.- Wide array of built-in coroutine types to handle common tasks.For more information, please see the README https://github.com/Inspiaaa/HCoroutines

Supported Engine Version
4.0
Version String
2.0.0
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

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