Install Asset
Install via Godot
To maintain one source of truth, Godot Asset Library is just a mirror of the old asset library so you can download directly on Godot via the integrated asset library browser
Quick Information
Log.gd provides static functions for printing colorized output. Theseare intended as drop-in replacements for `print(...)`.- `Log.pr(...)` - pretty print args in one line- `Log.prn(...)` - the same, but with newlines- `Log.warn(...)` - pretty-print without newlines AND push a warning via `push_warning`- `Log.err(...)` - pretty-print without newlines AND push a error via `push_error`This is very useful while developing, because your printed output is much more readable.Colorized outputThe colorized output really shines when showing nested data structures (`Arrays` and `Dictionaries`), but it's also very useful for other gdscript primitives, like `Vectors`, `NodePaths`, and `StringNames`. Support for more types is easily added, feel free to create an issue!Call-site prefixesLog's print functions will prefix the output with the name of the script the log comes from, including the line number.This call-site feature is really nice! Unfortunately it can only be used during development - it depends on `get_stack()`, which is not available in production builds or at `@tool` script time.Opt-in via duck-typingYou can opt-in to pretty-printing in your classes by implementing `to_printable()`, which Log will pickup via duck-typing.```gdscriptclass_name ExampleClassfunc to_printable(): return {val=12}func _ready():_ Log.pr(self) # colorized `{"val": 12}````Full docs here: https://russmatney.github.io/log.gd/#/
Roboto Mono Variable Font
This download contains Roboto Mono as both variable fonts and static fonts.
Roboto Mono is a variable font with this axis: wght
This means all the styles are contained in these files: RobotoMono-VariableFont_wght.ttf RobotoMono-Italic-VariableFont_wght.ttf
If your app fully supports variable fonts, you can now pick intermediate styles that aren’t available as static fonts. Not all apps support variable fonts, and in those cases you can use the static font files for Roboto Mono: static/RobotoMono-Thin.ttf static/RobotoMono-ExtraLight.ttf static/RobotoMono-Light.ttf static/RobotoMono-Regular.ttf static/RobotoMono-Medium.ttf static/RobotoMono-SemiBold.ttf static/RobotoMono-Bold.ttf static/RobotoMono-ThinItalic.ttf static/RobotoMono-ExtraLightItalic.ttf static/RobotoMono-LightItalic.ttf static/RobotoMono-Italic.ttf static/RobotoMono-MediumItalic.ttf static/RobotoMono-SemiBoldItalic.ttf static/RobotoMono-BoldItalic.ttf
Get started
Install the font files you want to use
Use your app's font picker to view the font family and all the available styles
Learn more about variable fonts
https://developers.google.com/web/fundamentals/design-and-ux/typography/variable-fonts https://variablefonts.typenetwork.com https://medium.com/variable-fonts
In desktop apps
https://theblog.adobe.com/can-variable-fonts-illustrator-cc https://helpx.adobe.com/nz/photoshop/using/fonts.html#variable_fonts
Online
https://developers.google.com/fonts/docs/getting_started https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide https://developer.microsoft.com/en-us/microsoft-edge/testdrive/demos/variable-fonts
Installing fonts
MacOS: https://support.apple.com/en-us/HT201749 Linux: https://www.google.com/search?q=how+to+install+a+font+on+gnu%2Blinux Windows: https://support.microsoft.com/en-us/help/314960/how-to-install-or-remove-a-font-in-windows
Android Apps
https://developers.google.com/fonts/docs/android https://developer.android.com/guide/topics/ui/look-and-feel/downloadable-fonts
License
Please read the full license text (LICENSE.txt) to understand the permissions, restrictions and requirements for usage, redistribution, and modification.
You can use them freely in your products & projects - print or digital, commercial or otherwise. However, you can't sell the fonts on their own.
This isn't legal advice, please consider consulting a lawyer and see the full license for all details.
Log.gd provides static functions for printing colorized output. These
are intended as drop-in replacements for `print(...)`.
- `Log.pr(...)` - pretty print args in one line
- `Log.prn(...)` - the same, but with newlines
- `Log.warn(...)` - pretty-print without newlines AND push a warning via `push_warning`
- `Log.err(...)` - pretty-print without newlines AND push a error via `push_error`
This is very useful while developing, because your printed output is much more readable.
Colorized output
The colorized output really shines when showing nested data structures (`Arrays` and `Dictionaries`), but it's also very useful for other gdscript primitives, like `Vectors`, `NodePaths`, and `StringNames`. Support for more types is easily added, feel free to create an issue!
Call-site prefixes
Log's print functions will prefix the output with the name of the script the log comes from, including the line number.
This call-site feature is really nice! Unfortunately it can only be used during development - it depends on `get_stack()`, which is not available in production builds or at `@tool` script time.
Opt-in via duck-typing
You can opt-in to pretty-printing in your classes by implementing `to_printable()`, which Log will pickup via duck-typing.
```gdscript
class_name ExampleClass
func to_printable():
return {val=12}
func _ready():_
Log.pr(self) # colorized `{"val": 12}`
```
Full docs here: https://russmatney.github.io/log.gd/#/
Reviews
Quick Information
Log.gd provides static functions for printing colorized output. Theseare intended as drop-in replacements for `print(...)`.- `Log.pr(...)` - pretty print args in one line- `Log.prn(...)` - the same, but with newlines- `Log.warn(...)` - pretty-print without newlines AND push a warning via `push_warning`- `Log.err(...)` - pretty-print without newlines AND push a error via `push_error`This is very useful while developing, because your printed output is much more readable.Colorized outputThe colorized output really shines when showing nested data structures (`Arrays` and `Dictionaries`), but it's also very useful for other gdscript primitives, like `Vectors`, `NodePaths`, and `StringNames`. Support for more types is easily added, feel free to create an issue!Call-site prefixesLog's print functions will prefix the output with the name of the script the log comes from, including the line number.This call-site feature is really nice! Unfortunately it can only be used during development - it depends on `get_stack()`, which is not available in production builds or at `@tool` script time.Opt-in via duck-typingYou can opt-in to pretty-printing in your classes by implementing `to_printable()`, which Log will pickup via duck-typing.```gdscriptclass_name ExampleClassfunc to_printable(): return {val=12}func _ready():_ Log.pr(self) # colorized `{"val": 12}````Full docs here: https://russmatney.github.io/log.gd/#/