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Bring the powerful easing functions to godot
Easing functions for Godot (v3.2.x)
Bring the powerful easing functions to godot
Usage
Copy the script in your project resource folder and call them as:
Easing.[TYPE].[FUNC](t, b, c, d)
or for Vector2
object:
EasingV2.[TYPE].[FUNC](t, b, c, d)
or for Vector3
object:
EasingV3.[TYPE].[FUNC](t, b, c, d)
inside your code.
Sorry about using different class names
for each data type but GDScript does not support (at this time) Function Overloading.
example:
var t = 0
func _process(delta):
t += delta
position.x = Easing.Expo.EaseOut(t, 0.0, 100.0, 3.0)
this moves on the x axis an object from position 0.0 to position 100.0 in 3 seconds decreasing the speed exponentially.
TYPE available
Back
Bounce
Circ
Cubic
Elastic
Expo
Linear
Quad
Quart
Quint
Sine
FUNC available
EaseIn
EaseOut
EaseInOut
EaseOutIn
EaseNone
(just forLinear
type)
(For Linear
type all FUNC are the same)
Useful resources
- Preview easing functions (https://easings.net/)
- Original Robert Penner's Easing Functions at http://robertpenner.com/easing/
- Original Terms of Use: http://robertpenner.com/easing_terms_of_use.html
Bring the powerful easing functions to godot
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Bring the powerful easing functions to godot