TagProcessingLabel

An asset by meloonics
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meloonics
TagProcessingLabel

TagProcessingLabel - Display Gamepad-Icons in a RichTextLabel using BBCodeA demo for a modified RichTextLabel in Godot3.2.2, which supports {tags} and will automatically respond to changing controllers. It supports XBox, PS4 and Nintendo Switch Pro Controllers right now, but can be expanded. The singleton allows you to add your own syntax for tags. The TagProcessingLabel.tscn can be reused anywhere in your project, where displaying text along with input-icons is necessary.

Supported Engine Version
3.2
Version String
1.0
License Version
GPLv3
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

TagProcessingLabel-for-godot3.2.2

A demo for a modified RichTextLabel in Godot3.2.2, which supports {tags} and will automatically respond to changing controllers. It supports XBox, PS4 and Nintendo Switch Pro Controllers right now, but can be expanded. The singleton allows you to add your own syntax for tags. The TagProcessingLabel.tscn can be reused anywhere in your project, where displaying text along with input-icons is necessary.

TagProcessingLabel - Display Gamepad-Icons in a RichTextLabel using BBCode

A demo for a modified RichTextLabel in Godot3.2.2, which supports {tags} and will automatically respond to changing controllers. It supports XBox, PS4 and Nintendo Switch Pro Controllers right now, but can be expanded. The singleton allows you to add your own syntax for tags. The TagProcessingLabel.tscn can be reused anywhere in your project, where displaying text along with input-icons is necessary.

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Quick Information

0 ratings
TagProcessingLabel icon image
meloonics
TagProcessingLabel

TagProcessingLabel - Display Gamepad-Icons in a RichTextLabel using BBCodeA demo for a modified RichTextLabel in Godot3.2.2, which supports {tags} and will automatically respond to changing controllers. It supports XBox, PS4 and Nintendo Switch Pro Controllers right now, but can be expanded. The singleton allows you to add your own syntax for tags. The TagProcessingLabel.tscn can be reused anywhere in your project, where displaying text along with input-icons is necessary.

Supported Engine Version
3.2
Version String
1.0
License Version
GPLv3
Support Level
community
Modified Date
3 years ago
Git URL
Issue URL

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Released under the AGPLv3 license

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