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3D Controls Toolkit

An asset by Cianci
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Cianci
3D Controls Toolkit

3D Controls plugin For Godot 4.3:Includes:* First Person Controller* Third Person Controller* Side-Scrolling Controller* Top-Down ControllerPlug-and-Play* just add as a child of the Character3D node, and it will work.* Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"those values can be changed on the node inspector.Other configurations:* General (For all control types):* Geometry = Player geometry, if not provided it will look for the first MeshInstance3D sibling, if doesn’t exist will not handle geometry movements.* Jump (For all control types):* Jump Height* Jump time to peak = Time to reach the top of the jump* Jump time to descend = Time fall* Variable Jump = If the jump can be interrupted by releasing the jump action key* Air control on jump = If player can be controlled in middle-air* Coyote Time = time that player can jump after leaving a platform* Jump Buffer Time = time that player can activate jump before hit the ground* Movement (For all control types):* Walk Speed* Sprint Speed* Acceleration* Deacceleration* Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)* First Person:* Mouse Sensitivity* Turn Speed* Rotation Type = Rotate player or just the geometry* Horizontal Offset * Vertical Offset* Custom Camera (Optional)* Max Camera Angle* Min Camera Angle* Third Person:* Mouse Sensitivity* Turn Speed* Rotation Type* Horizontal Offset* Vertical Look at Offset* Start Angle* Custom Camera* Max Camera Angle* Min Camera Angle* Spring Length (camera)* Custom Camera (Optional)* Side-Scrolling* Turn Speed* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Camera Look at Player* Camera Lock Y Rotation* Camera Max Boundary* Camera Min Boundary* Spring Length* Angle (Camera)* Horizontal Offset* Vertical Offset* Custom Camera (Optional)* Top-Down* Action Type = Use actions to move or move to mouse click* Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.* Turn Speed* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Spring Length* Angle (Camera)* Horizontal Offset* Vertical Offset* Custom Camera (Optional)Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio

Supported Engine Version
4.3
Version String
1.3
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

3D Controls Toolkit

3D Controls plugin For Godot 4.3:

Includes:

* First Person Controller
* Third Person Controller
* Side-Scrolling Controller
* Top-Down Controller

Plug-and-Play* just add as a child of the Character3D node, and it will work.

  • Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump" those values can be changed on the node inspector.

Other configurations:

  • General (For all control types):

    • Geometry = Player geometry, if not provided it will look for the first MeshInstance3D sibling, if doesn’t exist will not handle geometry movements.
  • Jump (For all control types):

    • Jump Height
    • Jump time to peak = Time to reach the top of the jump
    • Jump time to descend = Time fall
    • Variable Jump = If the jump can be interrupted by releasing the jump action key
    • Air control on jump = If player can be controlled in middle-air
    • Coyote Time = time that player can jump after leaving a platform
    • Jump Buffer Time = time that player can activate jump before hit the ground
  • Movement (For all control types):

    • Walk Speed
    • Sprint Speed
    • Acceleration
    • Deacceleration
    • Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)
  • First Person:

    • Mouse Sensitivity
    • Turn Speed
    • Rotation Type = Rotate player or just the geometry
    • Horizontal Offset
    • Vertical Offset
    • Custom Camera (Optional)
    • Max Camera Angle
    • Min Camera Angle
  • Third Person:

    • Mouse Sensitivity
    • Turn Speed
    • Rotation Type
    • Horizontal Offset
    • Vertical Look at Offset
    • Start Angle
    • Custom Camera
    • Max Camera Angle
    • Min Camera Angle
    • Spring Length (camera)
    • Custom Camera (Optional)
  • Side-Scrolling

    • Turn Speed
    • Handle Camera
    • Camera Smooth Distance
    • Camera Smooth Speed
    • Camera Look at Player
    • Camera Lock Y Rotation
    • Camera Max Boundary
    • Camera Min Boundary
    • Spring Length
    • Angle (Camera)
    • Horizontal Offset
    • Vertical Offset
    • Custom Camera (Optional)
  • Top-Down

    • Action Type = Use actions to move or move to mouse click
    • Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.
    • Turn Speed
    • Handle Camera
    • Camera Smooth Distance
    • Camera Smooth Speed
    • Spring Length
    • Angle (Camera)
    • Horizontal Offset
    • Vertical Offset
    • Custom Camera (Optional)

Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio

3D Controls plugin For Godot 4.3:

Includes:

* First Person Controller
* Third Person Controller
* Side-Scrolling Controller
* Top-Down Controller

Plug-and-Play* just add as a child of the Character3D node, and it will work.

* Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"
those values can be changed on the node inspector.

Other configurations:

* General (For all control types):
* Geometry = Player geometry, if not provided it will look for the first MeshInstance3D sibling, if doesn’t exist will not handle geometry movements.

* Jump (For all control types):
* Jump Height
* Jump time to peak = Time to reach the top of the jump
* Jump time to descend = Time fall
* Variable Jump = If the jump can be interrupted by releasing the jump action key
* Air control on jump = If player can be controlled in middle-air
* Coyote Time = time that player can jump after leaving a platform
* Jump Buffer Time = time that player can activate jump before hit the ground

* Movement (For all control types):
* Walk Speed
* Sprint Speed
* Acceleration
* Deacceleration
* Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)

* First Person:
* Mouse Sensitivity
* Turn Speed
* Rotation Type = Rotate player or just the geometry
* Horizontal Offset
* Vertical Offset
* Custom Camera (Optional)
* Max Camera Angle
* Min Camera Angle

* Third Person:
* Mouse Sensitivity
* Turn Speed
* Rotation Type
* Horizontal Offset
* Vertical Look at Offset
* Start Angle
* Custom Camera
* Max Camera Angle
* Min Camera Angle
* Spring Length (camera)
* Custom Camera (Optional)

* Side-Scrolling
* Turn Speed
* Handle Camera
* Camera Smooth Distance
* Camera Smooth Speed
* Camera Look at Player
* Camera Lock Y Rotation
* Camera Max Boundary
* Camera Min Boundary
* Spring Length
* Angle (Camera)
* Horizontal Offset
* Vertical Offset
* Custom Camera (Optional)

* Top-Down
* Action Type = Use actions to move or move to mouse click
* Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.
* Turn Speed
* Handle Camera
* Camera Smooth Distance
* Camera Smooth Speed
* Spring Length
* Angle (Camera)
* Horizontal Offset
* Vertical Offset
* Custom Camera (Optional)

Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio

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Quick Information

0 ratings
3D Controls Toolkit icon image
Cianci
3D Controls Toolkit

3D Controls plugin For Godot 4.3:Includes:* First Person Controller* Third Person Controller* Side-Scrolling Controller* Top-Down ControllerPlug-and-Play* just add as a child of the Character3D node, and it will work.* Requires the following actions on input map: "up", "down", "left", "right", optionally: "sprint", "jump"those values can be changed on the node inspector.Other configurations:* General (For all control types):* Geometry = Player geometry, if not provided it will look for the first MeshInstance3D sibling, if doesn’t exist will not handle geometry movements.* Jump (For all control types):* Jump Height* Jump time to peak = Time to reach the top of the jump* Jump time to descend = Time fall* Variable Jump = If the jump can be interrupted by releasing the jump action key* Air control on jump = If player can be controlled in middle-air* Coyote Time = time that player can jump after leaving a platform* Jump Buffer Time = time that player can activate jump before hit the ground* Movement (For all control types):* Walk Speed* Sprint Speed* Acceleration* Deacceleration* Movement Type = "Move and Slide" or "Move and Collide" or "None" (Movement must be handled on player code)* First Person:* Mouse Sensitivity* Turn Speed* Rotation Type = Rotate player or just the geometry* Horizontal Offset * Vertical Offset* Custom Camera (Optional)* Max Camera Angle* Min Camera Angle* Third Person:* Mouse Sensitivity* Turn Speed* Rotation Type* Horizontal Offset* Vertical Look at Offset* Start Angle* Custom Camera* Max Camera Angle* Min Camera Angle* Spring Length (camera)* Custom Camera (Optional)* Side-Scrolling* Turn Speed* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Camera Look at Player* Camera Lock Y Rotation* Camera Max Boundary* Camera Min Boundary* Spring Length* Angle (Camera)* Horizontal Offset* Vertical Offset* Custom Camera (Optional)* Top-Down* Action Type = Use actions to move or move to mouse click* Floor Group = Required to find floor StaticBody3D to handle mouse click on click mode.* Turn Speed* Handle Camera* Camera Smooth Distance* Camera Smooth Speed* Spring Length* Angle (Camera)* Horizontal Offset* Vertical Offset* Custom Camera (Optional)Check out CiaNCI Chanel on YouTube for more: https://www.youtube.com/@CiaNCIStudio

Supported Engine Version
4.3
Version String
1.3
License Version
MIT
Support Level
community
Modified Date
3 months ago
Git URL
Issue URL

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Released under the AGPLv3 license

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