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Chief Mints - Achievements for Godot 3

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Chief Mints - Achievements for Godot 3

This Godot 3 add-on helps you define, track, and display in-game achievements."Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system.Other platforms, such as Steam, you'll need to extend "ChiefMintSource" and select your script as the new source in settings.

Supported Engine Version
3.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Chief Mint: Godot Achievements

README Addon Icon

This Godot 3 add-on helps you define, track, and display in-game achievements.

"Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system.

Other platforms, such as Steam, should be easy to implement (Pull-Requests welcomed) - you just need to extend "ChiefMintSource".

In Editor

First, setup where you want your mint definitions to live, and what your editor source script/path will be.

Then, Define all of your achievements (mints), and save them.

In Game

You can use or create a variant of the simple notification UI, "ChiefMintSimpleUI".

During the course of your game's logic, you will want to grab the Chief Mint Singleton, and register some progress on that event.

This Godot 3 add-on helps you define, track, and display in-game achievements.

"Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system.

Other platforms, such as Steam, you'll need to extend "ChiefMintSource" and select your script as the new source in settings.

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Quick Information

0 ratings
Chief Mints - Achievements for Godot 3 icon image
samsarette
Chief Mints - Achievements for Godot 3

This Godot 3 add-on helps you define, track, and display in-game achievements."Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system.Other platforms, such as Steam, you'll need to extend "ChiefMintSource" and select your script as the new source in settings.

Supported Engine Version
3.5
Version String
1.0.0
License Version
MIT
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL

Open Source

Released under the AGPLv3 license

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Browse assets directly from Godot

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Created by developers for developers